Guild and Class selection

Discuss the third game of the series.

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zamisk
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Postby zamisk » Mon Feb 14, 2011 7:42 pm

Because you spend all your money on potionsss

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SAL
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Postby SAL » Mon Feb 14, 2011 10:40 pm


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Postby Doktor_Q » Tue Feb 15, 2011 3:45 am

TP usage, mainly. It takes fewer skill points to unlock, too, a nice bit at earlier levels.


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Postby zamisk » Tue Feb 15, 2011 4:16 am


"Everyone else is idiots, Zamisk. And you am idiots. And I are idiots."
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Postby Doktor_Q » Tue Feb 15, 2011 10:14 pm

If you make two of them it works better. As long as at least one of them has full health, the other will recover too. At the very least, that can last you until you manage to learn Protect Order.


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Postby scy » Tue Feb 15, 2011 10:23 pm

Eh, I never found it a big deal. By the time you hit level 4, you have Royal Veil and Triumphant Cry which should be enough to keep your Prince(ss) at max health between fights and keep people in combat healed, especially with a Hoplite or Gladiator (or Buccaneer with HP Up ... already) in the same row as them to take most the hits for them. By the ~3rd floor, you should already be getting to Monarch's March which makes all navigation simple.

As for bosses/Narmer, just suck it up and carry like 5-ish Medica. He doesn't Line target _that_ often (and, even if he did, you can back-row to get away from it) and his all-target has a set-up time that you can completely circumvent. AND the fight is broken into two parts which gives a lot of extra breathing room.

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Postby SAL » Tue Feb 15, 2011 10:45 pm


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Postby Doktor_Q » Wed Feb 16, 2011 3:23 am

Unless you're starting up additional characters at a low level, but I digress.


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Postby Skele Von Mann » Fri Feb 18, 2011 2:49 am

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Postby scy » Fri Feb 18, 2011 3:52 pm

To be honest, I just wouldn't build a Wildling or Yggdroid >> Anyway, not doing spelled out builds but guidelines:

Wildling: Personally, Tiger/Lion aren't super useful (or, at least, not reliably useful without gimmicks to fuel them) so you're looking at Elephant or Cow. Elephant is better for random encounters and has a better FoE/Boss Status Effect (Confusion); Cow does better damage though with an inferior status (Paralyze). Hypnowl, though, is generally better to have for random encounters than Elephant tossing and you need it anyway to get Cow so that's generally the "better" route.

Subclass wise, you'll either want something with good passives or something that has actives with situational use. Generally speaking, /Hoplite is the preferred choice as it gives you the Antis for those rare encounters you need/want them.

Yggdroid: Purely based off their subclass unless you go for HP Cannon. Which I don't suggest you go after. /Gladiator or /Arbalist are typically the best choice (with a nod to /Monk for Ascetic Deeds offsetting up-to Level 9 Overheat). Really not much to say about this class as it doesn't offer much as main only with no real damage set of their own.

Ninja/Zodiac: Meteor, typically. Better bang-for-their-buck than their Knife skills. Um ... ... ... not ... much else so whatever? Senpuku/Karuwaza are nice to have, Fukubari is a nice random encounter Sleep skill (that costs only 1 TP at that), and ... that's about it, really. Oh, and the obligatory one of each Star is nice to have too since you'll get Etheric Charge to unlock Meteor.

Buccaneer: /Gladiator to fuel Berserker Vow + Charge fuel Pincushion. It's super points intensive, though, so you can't really get all you need until much, much later. That said, you can stop at Level 4 Pincushion to save some TP/Skill Points early on since the perk of Pincushion is the 3 Hits of the AGI*3 damage and not so much the base damage of each hit (121% at 4 vs 145% at 10 vs possibly 297% from AGI).

Eagle Eye and Limit Boost are nice to have; Lady Luck, though, does nothing for skills so it's not worth getting really.

"Gunslinger": Presuming you just mean some dual-wielding Gun user (or Melee+Gun) ... which pretty much requires Shogun/Buccaneer since Shogun main is the only way to dual wield. Eagle Eye, Lady Luck, and Limit Boost are all good skills to get. Typically, S/B is there to fuel a /Shogun Warrior's Might user (Gladiator or Arbalist) and not so much for their own damage.

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Postby Skele Von Mann » Fri Feb 18, 2011 7:43 pm

Thanks, should've said guidelines instead of builds, but oh well.
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Postby SAL » Fri Feb 18, 2011 8:15 pm

Yggdroid can make a nice tank too, if you subclass into Hoplite.
You admittedly miss out on the Ninja subclass cloning abilities, making it not quite as effective at party defense as a Hoplite primary. But in tradeoff, you get the nice benefits of never needing TP (via Sleep Mode), complete immunity to enemy inflicted binds (inherent to Yggdroid), and almost complete immunity to condition ailments (by combining Virus Scanner + Shrug Off).

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Postby Doktor_Q » Fri Feb 18, 2011 9:00 pm



In case of implosion, look directly at implosion.

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Postby Doktor_Q » Sun Feb 20, 2011 3:41 am

Holy crap this setup is terrifying. Gladiator/Arbalist, Princess/Hoplite, and Hoplite/Princess.

Endless Battle/Extend/HP Up, Royal Veil/Recuperate/Reinforce, Recuperate/Royal Veil/Guardian. Even with the Hoplite about 9 levels below the others, I'm killing off things just as well, if not better, than my normal five man party.

Either my normal party is terrible, or this one is just really good.


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Postby Jhang » Tue Feb 22, 2011 9:40 pm

My current party, lets call them Team Awesome, is my primary group. The formation changes every once in a while, but here is the current organization:

Front Line:
Trinity, the Gladiator/Arbalist
Li Po, the Monk/Prince
Violet, the Princess/Hoplite

Back Row:
Gamesh, the [hide]Shogun[/hide]/Buccaneer
Aurora, the Ninja/Zodiac

I've been playing around with a few things recently, but the general organization is that Trinity is a powerhouse, with front mortar tied into berserker vow, with double action for double fun.

Violet alternates between buffing his attack, buffing his defense, adding elemental effects as needed, debuffing the enemy, and/or guarding the front lines, switching from buffing to defense as the situation demands.

Li Po heals. And hits things with a hammer.

Gamesh fires from the back row as a gunslinger and a dealer of status effects. Adding status effects on gun slots, he uses swashbuckling for extra chances at causing stun, curse, or whatever I feel like adding extra. As an added bonus, he builds up limit very quickly, letting him be able to unleash powerful defensive limit skills every 2-3 rounds.

Aurora either splits up into two ninjas, or stays as one. In either case, one ninja will be using dirt-cheap Dark Ether to help the front lines unleash power-house offense, constant healing, and free buffs. With a second ninja, etheric charge or meteor can provide additional offense, as well as 6th member item assists as needed.

I may send Violet to the back row, since she is doing very well on TP management, and likely does not need the Dark Ether. It will also open up the front row for Aurora's doppleganger, which places her in range of the Dark Ether, allowing her to spam Meteor cheaply and efficiently. If not, I may have Violet switch around her classes, possibly open her up to primary Hoplite instead of subclassing it.


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