EOIII Rantage!

Discuss the third game of the series.

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Wolkenritter
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Re: EOIII Rantage!

Postby Wolkenritter » Thu Aug 02, 2012 12:50 pm


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Reynard-Miri
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Re: EOIII Rantage!

Postby Reynard-Miri » Thu Aug 02, 2012 5:03 pm

I'm just lucky it was weak against the first element I tried on it.

Still, I find it funny that an iron turtle almost came as close to beating me as Ketos did. (I fought them within an hour and a half of each other.)

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Re: EOIII Rantage!

Postby Wolkenritter » Fri Aug 03, 2012 12:50 am


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Re: EOIII Rantage!

Postby Reynard-Miri » Fri Aug 03, 2012 1:11 am

Hm. Looking back, there's definitely some things I'd have done differently against Ketos. Probably could have saved my monk if I'd paid better attention.

But thank god for Prevent Order. One of the best skill investments on my Prince. I might just get it twice now that I've unlocked subclassing.

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Re: EOIII Rantage!

Postby Katt » Wed Aug 08, 2012 3:18 pm

long time Princess/Ninja user here.
Bunshin= full party buffs from prince/ss set after 1 turn, and thanks to passives, makes it easier to get SP back as well. also makes using some limits easier since you can use 1 less person on the prince/ss' limit.
and yes, full party Prevent Order seems to be almost necessary against some bosses!

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Re: EOIII Rantage!

Postby Wolkenritter » Wed Aug 08, 2012 11:16 pm


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Re: EOIII Rantage!

Postby Reynard-Miri » Thu Aug 09, 2012 12:56 am


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Re: EOIII Rantage!

Postby Wolkenritter » Thu Aug 09, 2012 1:15 am


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Re: EOIII Rantage!

Postby Katt » Fri Aug 10, 2012 12:53 am

Shin having pretty much full party status effect attacks, and most later bosses have an all-party status effect (or binds, GRRR!), it makes for an easier fight. Plus since you get your TP back for it ending that round, its just fuel to the fire, especially if you max it out so it costs very little in the first place.
And regroup tactic i begrudgingly admit only a M/P should be casting... Wooooooow.....

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Re: EOIII Rantage!

Postby Liferake » Fri Aug 10, 2012 4:44 am

It doesn't really matter who uses regroup tactic, it will wipe the status effects off, which is the point, its healing is secondary.


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Re: EOIII Rantage!

Postby Wolkenritter » Fri Aug 10, 2012 7:20 am


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Re: EOIII Rantage!

Postby Reynard-Miri » Fri Aug 10, 2012 1:22 pm

I really disagree on TP being a non-issue, but I might just have a more defensive play style.

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Re: EOIII Rantage!

Postby Wolkenritter » Fri Aug 10, 2012 11:24 pm


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Re: EOIII Rantage!

Postby Liferake » Sat Aug 11, 2012 4:31 am

EO2 -> Amritas cost 2k and are accessed in the third stratum.
EO3 -> Amritas cost 500 and are accessed in the second stratum.

1,500 cheaper and obtained earlier, Amritas are made with pure amazing. And if you for some reason don't feel like taking out a farm team, you can also get green algae off of them anteaters in the third statum. Essentially:

500en + 1 Item Space = 50TP whenever the hell you want = Pure Amazing

If you're not far enough to reach this thing called Pure Amazing, then worry you not! The game floods you with freebie Pure Amazings, and if that wasn't enough Tents can be used as a substitute that can only be used on certain spots.

Amrita 2, which you get after some time, is even more amazing, its Pure Amazing +! Now FOUR TIMES more effective than Pure Amazing, at only a slightly higher price tag!

And let us not forget our great friend the Amrita 3, for if there is EVER a situation in which you actually have more than 200TP to recover, then this is your guy. He's Pure Amazing X! Its for those long fights which somehow deplete your characters TP, even though the opponent should be long dead. He's only slightly better than Pure Amazing +, but hey, he's Amazing!


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Re: EOIII Rantage!

Postby Kimiko » Sat Aug 11, 2012 11:37 am

Did I accidentally tune into the Armoroad Shopping Channel? :P
Kimiko

Rewatching: Beast Player Erin



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