Posted: Tue Feb 08, 2011 6:56 am
Kind of sad to see that Anti/Prophecy/Bots are relegated to gimmicks.
Really, if you want to get technical, you can forgo all that and just use Limits with Swashbuckling + Limit Boost to deal with them as well. 2x Crush Amulet + 1x Slice/Pierce Amulet + Cut/Stab Mist (varies based on Dragon; Wyrm and Dragon use Bash and Cut, Drake uses Bash and Stab) nulls all their physical damage and you're left with just handling their breaths on turns 1/5/10/etc, which is more than enough time to re-build meter with Swashbuckling + Limit Boost (with or without Limit forges).
As for the rest of the post-game bosses, [hide]Kraken[/hide] is shut down via Leg Binds and doesn't even resist them initially, [hide]Anemone[/hide] is purely Bash damage, and [hide]Alraune[/hide] is the only one with an actual varied skillset but is relatively paper thin so can get burned down before it does anything dangerous. [hide]Abyssal God[/hide] and [hide]Elder Dragon[/hide] are the only encounters that truly "force" anything and they still have multiple options for dealing with them, though all complaints about [hide]Abyssal God[/hide] being a douche and dumb-fuck design are well founded regardless of how you tackle it (hint: "LOLZ RANDOM" on an encounter designed around being scripted is kind of stupid).
I never really got the complaints of "YOU MUST USE PRECISELY THIS" for EO. It's never really been true for any single one of the games. There's been a path of least resistance in them all, yes, but most parties can do it with some preparation, though some take far more than others (i.e., EO1 without Immunize, Defender, or Antis). This is true for basically most games, though; EO (and SMT) just differs in actually letting attacks be capable of killing you outright where many other games are fine with just doing massive damage (or letting you just grossly overpower the enemies, though that is possible for SMT ... and EO, now that I think about it).
You can, if you wish, knock all the damage taken from "completely fatal" to merely "near fatal" and fully heal every single turn (though the prep for Dragon would probably require buffing and thus allow for instant death to become a factor). It's not like you HAVE to go the route that completely mitigates the damage. Those are just the suggested easier routes. Besides, it's hard to believe that out of 10 possible character slots that you're not using one of the _three_ options out of _twelve_. Assuming no repeated classes, it's _impossible to not be able to handle it_.
[spoiler]<rant>Seriously, I hate the whole "I WILL NOT DO THINGS THAT OTHER PEOPLE THOUGHT UP" crowd. What, because someone else realized that _not getting hurt_ is better than _getting hurt_ that it invalidates the option entirely? That you didn't do it through your own unique fucking method? That your imposed dumb-fucking-restrictions making things difficult is some imaginary fault of the game?
I don't really comprehend this. I don't see people bitching _at the game design_ that Level 1/LLCs, No Equipment, No Skills, etc. challenges are hard. Why the fuck is it valid for when people try to do things without taking into account things that can help them?
I perfectly understand not wanting to, say, go the Tagen Battou route. Or Warrior's Might route. They end the fights quickly (and, in Tagen Battou's case, is really gimmicky and kind of lame imo~) and are forced party structures. But to basically go "I will do this without using _anything_ that would help me" and then bitch that it's hard? Seriously? Fuck off.</rant>
And this isn't directed at anyone here. More of a general "what the fuck people?" over the course of three games.
*Yes, I realize the irony.
...maybe I should've just posted a dealwithit.gif and :lols[/spoiler]
This reminds me I still want to do that all Farmer run just to shut people the fuck up at "OMG THIS IS SO HARD."
Really, if you want to get technical, you can forgo all that and just use Limits with Swashbuckling + Limit Boost to deal with them as well. 2x Crush Amulet + 1x Slice/Pierce Amulet + Cut/Stab Mist (varies based on Dragon; Wyrm and Dragon use Bash and Cut, Drake uses Bash and Stab) nulls all their physical damage and you're left with just handling their breaths on turns 1/5/10/etc, which is more than enough time to re-build meter with Swashbuckling + Limit Boost (with or without Limit forges).
As for the rest of the post-game bosses, [hide]Kraken[/hide] is shut down via Leg Binds and doesn't even resist them initially, [hide]Anemone[/hide] is purely Bash damage, and [hide]Alraune[/hide] is the only one with an actual varied skillset but is relatively paper thin so can get burned down before it does anything dangerous. [hide]Abyssal God[/hide] and [hide]Elder Dragon[/hide] are the only encounters that truly "force" anything and they still have multiple options for dealing with them, though all complaints about [hide]Abyssal God[/hide] being a douche and dumb-fuck design are well founded regardless of how you tackle it (hint: "LOLZ RANDOM" on an encounter designed around being scripted is kind of stupid).
I never really got the complaints of "YOU MUST USE PRECISELY THIS" for EO. It's never really been true for any single one of the games. There's been a path of least resistance in them all, yes, but most parties can do it with some preparation, though some take far more than others (i.e., EO1 without Immunize, Defender, or Antis). This is true for basically most games, though; EO (and SMT) just differs in actually letting attacks be capable of killing you outright where many other games are fine with just doing massive damage (or letting you just grossly overpower the enemies, though that is possible for SMT ... and EO, now that I think about it).
You can, if you wish, knock all the damage taken from "completely fatal" to merely "near fatal" and fully heal every single turn (though the prep for Dragon would probably require buffing and thus allow for instant death to become a factor). It's not like you HAVE to go the route that completely mitigates the damage. Those are just the suggested easier routes. Besides, it's hard to believe that out of 10 possible character slots that you're not using one of the _three_ options out of _twelve_. Assuming no repeated classes, it's _impossible to not be able to handle it_.
[spoiler]<rant>Seriously, I hate the whole "I WILL NOT DO THINGS THAT OTHER PEOPLE THOUGHT UP" crowd. What, because someone else realized that _not getting hurt_ is better than _getting hurt_ that it invalidates the option entirely? That you didn't do it through your own unique fucking method? That your imposed dumb-fucking-restrictions making things difficult is some imaginary fault of the game?
I don't really comprehend this. I don't see people bitching _at the game design_ that Level 1/LLCs, No Equipment, No Skills, etc. challenges are hard. Why the fuck is it valid for when people try to do things without taking into account things that can help them?
I perfectly understand not wanting to, say, go the Tagen Battou route. Or Warrior's Might route. They end the fights quickly (and, in Tagen Battou's case, is really gimmicky and kind of lame imo~) and are forced party structures. But to basically go "I will do this without using _anything_ that would help me" and then bitch that it's hard? Seriously? Fuck off.</rant>
And this isn't directed at anyone here. More of a general "what the fuck people?" over the course of three games.
*Yes, I realize the irony.
...maybe I should've just posted a dealwithit.gif and :lols[/spoiler]
This reminds me I still want to do that all Farmer run just to shut people the fuck up at "OMG THIS IS SO HARD."