EOIII Rantage!

Discuss the third game of the series.

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Wolkenritter
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Postby Wolkenritter » Sat Jul 09, 2011 10:50 am


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Postby PLA » Sat Jul 09, 2011 12:38 pm

"Could" do anything. :3 How about the Arbalist? Do you like it? Need it for something? You seem to have damage, shielding and healing covered.
"Make life rue the day it thought it could give Cave Johnson lemons!"

"I'm so happy with my evil plan; goodbye to music, gym and art
Soon I'll have the perfect school, where fun and excitement never start"


Wagahaiwa neko de aru.

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Re: EOIII Rantage!

Postby scy » Sat Jul 09, 2011 5:34 pm

A second Shogun/Buccaneer is better than the A/G about 103% of the time.

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Re: EOIII Rantage!

Postby Wolkenritter » Sun Jul 10, 2011 10:01 am


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Re: EOIII Rantage!

Postby PLA » Sun Jul 10, 2011 10:50 am

The Arbalist girl is cute, or course. :\

Can you make the others any cuter to compensate? For what it's worth, the secret classes have 2*½ extra portraits.
"Make life rue the day it thought it could give Cave Johnson lemons!"

"I'm so happy with my evil plan; goodbye to music, gym and art
Soon I'll have the perfect school, where fun and excitement never start"


Wagahaiwa neko de aru.

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Wolkenritter
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Re: EOIII Rantage!

Postby Wolkenritter » Sun Jul 10, 2011 11:13 am


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Re: EOIII Rantage!

Postby PLA » Sun Jul 10, 2011 6:48 pm

The green-haired Gladiator reminds me of a doubles-trainer in Sinnoh.

Farm support? Suicide cloner? :\
"Make life rue the day it thought it could give Cave Johnson lemons!"

"I'm so happy with my evil plan; goodbye to music, gym and art
Soon I'll have the perfect school, where fun and excitement never start"


Wagahaiwa neko de aru.

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Wolkenritter
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Re: EOIII Rantage!

Postby Wolkenritter » Mon Jul 11, 2011 4:43 pm

Warrior Might is powerful... but boring to use so I'm going to rework the team anyway. Time for some mindless Sea Quest grinding again, buhh...

Anyway, new party reveals one of the hidden classes of course so... >_>



Unfortunately this is a brand new run, so I can't run around hacking away the post-game bosses for EXP like a mentally unstable, bloodthirsty maniac. Man, those were good times...

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Re: EOIII Rantage!

Postby PLA » Mon Jul 11, 2011 5:08 pm

Why no ninja? o:
"Make life rue the day it thought it could give Cave Johnson lemons!"

"I'm so happy with my evil plan; goodbye to music, gym and art
Soon I'll have the perfect school, where fun and excitement never start"


Wagahaiwa neko de aru.

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Wolkenritter
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Re: EOIII Rantage!

Postby Wolkenritter » Mon Jul 11, 2011 5:16 pm


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Re: EOIII Rantage!

Postby PLA » Mon Jul 11, 2011 8:44 pm

Hmm. What about Arbalist and Zodiac? Are they avoiding overlap, or is there some redundancy?
"Make life rue the day it thought it could give Cave Johnson lemons!"

"I'm so happy with my evil plan; goodbye to music, gym and art
Soon I'll have the perfect school, where fun and excitement never start"


Wagahaiwa neko de aru.

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scy
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Re: EOIII Rantage!

Postby scy » Mon Jul 11, 2011 9:15 pm

Better question would possibly be why Shogun/Ninja to begin with. 5-Ring Sword isn't that great anyway. Ninja/Shogun lets you Magatoki/Myoujou from either row and get the far superior A/G to the front if you absolutely must have the Shogun skillset and nets you the Ninja you want so badly.

Really, though, Ninja/Buccaneer is just flat out better.

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Re: EOIII Rantage!

Postby Wolkenritter » Mon Jul 11, 2011 9:35 pm


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Re: EOIII Rantage!

Postby scy » Mon Jul 11, 2011 9:37 pm

Haha, sorrrrry~ If you want to keep it, Shogun main's best skill _is_ 5-Ring Sword. It's just that Magatoki/Myoujou aren't that terrible if you go Ninja/Shogun instead. And, if nothing else, they're less streaky than 5-Ring Sword is.

And Eagle Eye and Primal Drums stack.

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Re: EOIII Rantage!

Postby Wolkenritter » Mon Jul 11, 2011 11:34 pm



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