EOIII Rantage!

Discuss the third game of the series.

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Re: EOIII Rantage!

Postby Wolkenritter » Fri Jul 15, 2011 10:22 am


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Re: EOIII Rantage!

Postby Twat » Fri Jul 15, 2011 2:01 pm

I will be grabbing Berserker's Vow and Charge, but Pincushion is really not viable until a bit late in the game unless you have a Dark Ether tool. I mean, Buccaneers are okay damage dealers. Though if I want them to really start hurting I find they need to be Gladiator/Buccaneers instead of the other way around.

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Re: EOIII Rantage!

Postby Wolkenritter » Fri Jul 15, 2011 3:02 pm


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Re: EOIII Rantage!

Postby scy » Fri Jul 15, 2011 3:20 pm

Hanging 10 - 250% Damage @ 17 TP
Pincushion 4 - 242% Damage + 6%/AGI @ 26 TP [Average damage dealt]

So it's 9 TP to basically deal 6*(AGI-1)% more damage. At ~24 AGI, that makes Pincushion 4 the same TP-to-Damage ratio, roughly, and every point of AGI is just that much better.

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Re: EOIII Rantage!

Postby Kimiko » Fri Jul 15, 2011 8:02 pm

I still find it regrettable that Pirates can't wield a gun and a rapier at the same time.
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Re: EOIII Rantage!

Postby Yoonah » Fri Jul 15, 2011 8:08 pm


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Re: EOIII Rantage!

Postby PLA » Fri Jul 15, 2011 8:49 pm

Hmm. Yeah, female portraits would work better with that. Males would work better with that than with only gun.

Shogun/Buccaneer could do it, I guess. But still only one kind of weapon skill, I think.
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Re: EOIII Rantage!

Postby Doktor_Q » Sat Jul 16, 2011 1:35 am

Shogun/Buccaneer can use a rapier and a gun at the same time, and by that token use skill for both.

Not a whole lot of reason to do so, but hey, if you feel like doing that.


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Re: EOIII Rantage!

Postby PLA » Sat Jul 16, 2011 7:41 am

Ah, I thought skills only counted one of the slots. :3
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Re: EOIII Rantage!

Postby scy » Sat Jul 16, 2011 2:20 pm

Skills will check either weapon but it will always use the main-hand weapon to determine damage dealt.

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Re: EOIII Rantage!

Postby PLA » Sat Jul 16, 2011 5:39 pm

Ahh. Then gun+rapier could be made to work, but there's still not much incitament.
"Make life rue the day it thought it could give Cave Johnson lemons!"

"I'm so happy with my evil plan; goodbye to music, gym and art
Soon I'll have the perfect school, where fun and excitement never start"


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Re: EOIII Rantage!

Postby Doktor_Q » Sat Jul 16, 2011 6:17 pm

By abusing that double skill check thing, you can make a shogun/monk do fist skills with a Katana. It's pretty fun.


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Re: EOIII Rantage!

Postby PLA » Sat Jul 16, 2011 6:40 pm

Yeah, I've read about that but haven't tried it! :3 Any sort of weapon skill ought to work with that.
But for fist skills, just leaving the first armour slot empty works without Second Sword, no?
"Make life rue the day it thought it could give Cave Johnson lemons!"

"I'm so happy with my evil plan; goodbye to music, gym and art
Soon I'll have the perfect school, where fun and excitement never start"


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Re: EOIII Rantage!

Postby scy » Sat Jul 16, 2011 7:43 pm


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Re: EOIII Rantage!

Postby Doktor_Q » Sat Jul 16, 2011 7:47 pm

Or I guess you could do that with an Arbalist/Monk. Lose the back row damage penalty, gain the bonuses from Giant Kill. Combine it with some like Counter, and you can do some crazy amounts of damage.


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