EOIII Questions thread

Discuss the third game of the series.

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Liferake
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Re: EOIII Questions thread

Postby Liferake » Sun Jul 08, 2012 2:02 pm

I think that I do wish that they had a solo option that didn't give you the armor/weapon rewards, but allowed you to bring your party. However, my team has no binding attacks, so the second option for the final sea boss was a lifesaver for me.


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Re: EOIII Questions thread

Postby Wolkenritter » Mon Jul 09, 2012 3:13 am


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Re: EOIII Questions thread

Postby siroun20 » Mon Jul 09, 2012 3:49 pm

well, it would still be I while for me to be ready to fight those sea bosses.

Can i ask for datas about the wildling's cow,elephant,lion and tiger's damage output and the like?

I have my monk subclassed with W, and if i'm just considering the amount of damage it can do and punishment it can take, which of the four is the more useful/ potential.

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Re: EOIII Questions thread

Postby Liferake » Mon Jul 09, 2012 8:38 pm

Since you won't have Beast Soul: Supposing the Call (Animal) is maxed

Cow: 200 HP, 90% Power during its random-hit attack (2-5 hits). 50% base chance to stun. 33TP

Elephant: 250 HP, 120% power during its party-hit attack. 50% base chance to confuse. 33TP

Ooze: 40 HP, 190% power against one random enemy. 40% chance to inflict Plague. Plague will spread amongst the enemy team and does 300 damage. 39TP

Lion: 320 HP, When the Lion wakes up, it deals 200% power, or 250% if the enemy already has a status, then goes back to sleep. 57% base chance to Paralyze or Petrify the enemy. 39TP

Tiger: 320 HP, 20% chance of ID. Every time Tiger is hit it will counter attack with 100% power. 39TP

After being summoned, they will do 100% power attacks, except for the Lion (Who goes to sleep.) and Tiger (Who only attacks when attacked.). All Summons are more powerful in the front than in the back. The chances are improved as Wild Mastery is leveled up.


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Re: EOIII Questions thread

Postby siroun20 » Tue Jul 10, 2012 6:26 am


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Re: EOIII Questions thread

Postby siroun20 » Fri Jul 13, 2012 6:37 am

hey,

i noticed something on napier's firm while shopping.

the two strongest available shields right now the Kite Shield and Somatemus.

Kite shield - 5560 en, 41 def
Somatemus - 5310 en, 40 def

looking at these two, they're almost identical, except that somatemus is colored yellow, which i take as a rare item.

so if it's rare, why is there another normal shield that is almost the same.

are there special effects for yellow colored items?

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Re: EOIII Questions thread

Postby Reynard-Miri » Fri Jul 13, 2012 6:44 am

Can chasers activate multiple times against a single enemy in the same turn?

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Re: EOIII Questions thread

Postby Wolkenritter » Fri Jul 13, 2012 9:13 am


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Re: EOIII Questions thread

Postby Kaname » Fri Jul 13, 2012 2:39 pm


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Re: EOIII Questions thread

Postby siroun20 » Sun Jul 15, 2012 10:56 am

another question.

which has a bigger damage multiplier

attack order lvl 10
or
charge tactics

same goes for guard order/tactic.

if the orders are better, at what level do can they surpass the tactics

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Re: EOIII Questions thread

Postby Liferake » Sun Jul 15, 2012 2:34 pm

Conducting Science, Brb.

Non-Critical hits against Fanged Fish, with a monk using a Sentence Hammar at 68 STR (516 Attack). The ATK Order is Maxed:
Regular Damage: 1095
W/ATK Order: 1486
W/Charge Tactic: 1282
W/Both: 1858

I did Deadly Durians as well:

Deadly Durians:
Regular Damage: 496
Critical hit: 709 (Love how the critical bonus is higher than the buffs.)
W/ATK order: 681
W/Charge Tactic: 592
W/Both: 858

I don't know when attack order becomes better, I don't have time to test it right now.


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Re: EOIII Questions thread

Postby Reynard-Miri » Sun Jul 15, 2012 5:01 pm

Going off of: http://kumicyou.sakura.ne.jp/sq3/

Looks like Charge Tactics does a 125% increase, where are Attack Order rank 10 does a 145% increase. In fact, it looks like Attack Order outstrips Charge Tactics at the 4th rank.

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Re: EOIII Questions thread

Postby Wolkenritter » Sun Jul 15, 2012 5:04 pm


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Katt
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Re: EOIII Questions thread

Postby Katt » Sun Jul 15, 2012 6:45 pm

of course, you can always use the limit for free TP recovery as well, don't overwritten ones count as 'expired'?

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Re: EOIII Questions thread

Postby Reynard-Miri » Sun Jul 15, 2012 7:46 pm

The limit has a number of significant advantages over the order. It effects the entire party, doesn't take up a regular action or cost TP, occurs at the start of your turn, and lasts longer. Magnitude is the only area where it is lacking. Plus they stack with each other, so having both is only a bad idea if you're pushing off buffs that you really want to keep (like, say, provoke).

No clue if overwriting buffs counts as losing them for Nobility Proof. I'll go check that now.

edit: Yep, it does. Sweet. =3


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