Page 17 of 85
Posted: Sun Sep 12, 2010 9:38 pm
by scy
They're like Metal Slimes from the Dragon Quest games. Just beat on them until they run away. Leg Bind on them is very helpful as it seals their ability to run. Later ones will self-destruct, however, which is another issue entirely.
Posted: Sun Sep 12, 2010 9:42 pm
by Lord Mutton Chops
Self destruct?! Damn it. I hate when pokemon do that its gonna be even worse when a foe does.
Posted: Sun Sep 12, 2010 9:55 pm
by ZetaBladeX13
Voltorb/Golem FOEs = do not want
Posted: Mon Sep 13, 2010 2:38 am
by zamisk
jadgbjkdbgvudabvue don't you mention metal slimes!!!
They make me angry at the world...
Posted: Mon Sep 13, 2010 2:59 am
by ZetaBladeX13
Yeah, but Metal Slimes always give insane EXP.
Plus, having a slime with >9000 DEF on your side is awesome
Posted: Mon Sep 13, 2010 3:22 am
by zamisk
...fair enough, but they are still pretty annoying...
*flees*
Posted: Mon Sep 13, 2010 3:25 am
by ZetaBladeX13
especially when they flee before you can even land an attack-
Posted: Mon Sep 13, 2010 3:47 am
by zamisk
no, it's worse when they flee when you need one more hit...
"1... 2... " *flees* "DAMN IT!!!"
lol
Posted: Mon Sep 13, 2010 8:43 am
by scy
One more hit? Just one-hit kill spam. Though you feel like shit when you miss 16 in a row.
Though I guess this really only applies to MKS or PKJ; the rest are pretty simple to kill with Falcon Sword + Metal Slash spam.
Posted: Mon Sep 13, 2010 12:22 pm
by Wolkenritter
Posted: Mon Sep 13, 2010 1:50 pm
by zamisk
Posted: Wed Sep 15, 2010 12:06 am
by zamisk
I have a question about wildings. The hoplites' description on the site mentions that their spear is long enough to be effective from either row, and the character art for the wildings have spears. Does this mean that wildings can be used in the back row and still hit without being penalized after they summon?
Posted: Wed Sep 15, 2010 3:25 am
by scy
Posted: Wed Sep 15, 2010 3:44 am
by zamisk
ooh. ok!
Posted: Wed Sep 15, 2010 3:56 am
by ZetaBladeX13