EOIII Questions thread
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"Trickster - When you use an offensive skill, TP is restored."
My Gun Pirate will only have one offensive skill(Rapid Fire), the rest would include Limit Boost and many Farmer skills. I think its better if I do switch it up with my Shinobi.
Edit:
Oops, posted late. Well, nonetheless, I've figured out my TP dilemma.
And thanks, Scy. Don't think I've said that once yet, how arrogant of me.
My Gun Pirate will only have one offensive skill(Rapid Fire), the rest would include Limit Boost and many Farmer skills. I think its better if I do switch it up with my Shinobi.
Edit:
Oops, posted late. Well, nonetheless, I've figured out my TP dilemma.
And thanks, Scy. Don't think I've said that once yet, how arrogant of me.
Last edited by Zeblid on Thu Sep 23, 2010 5:06 pm, edited 1 time in total.
Rapier skillset is flat out better than the Gun skillset in my opinion; I'll take Blind or Head Bind over "acting faster." Rapid Fire is a good amount of more damage (+150% over In The Dark, +65% over Hanging) but I used my Pirate more on a "do other things" front so I wanted the ability to Blind, Head Bind, etc.
Edit: I'd like to note Rapiers have a SPD Modifier so the bonus on Quick Draw isn't really that big of a deal. Rapier Pirate will probably go first normally anyway.
I'll also note Rapid Fire is really cheap at only 16 TP when maxed out. 6 TP for 315% Damage isn't bad at all for a Gun Pirate. If you want a better offensive option, Guns is not a bad choice.
So, long story short:
Rapier: Less damage, better utility.
Gun: Better damage, no utility.
Edit: I'd like to note Rapiers have a SPD Modifier so the bonus on Quick Draw isn't really that big of a deal. Rapier Pirate will probably go first normally anyway.
I'll also note Rapid Fire is really cheap at only 16 TP when maxed out. 6 TP for 315% Damage isn't bad at all for a Gun Pirate. If you want a better offensive option, Guns is not a bad choice.
So, long story short:
Rapier: Less damage, better utility.
Gun: Better damage, no utility.
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