EOIII Questions thread
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Derp
- Ragelope
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Hey, thank you very much for you previous help
Got 2 more questions, maybe somebody can help me
Concerning the last floor's FOEs
[spoiler]those moving foes... how do i catch them? they always seem to run to a corner where i can't pincer them.[/spoiler]
Concerning the monstrous codex
[spoiler]I'm missing two non-event and non-boss entries. If someone could get his/her DS out and have a quick look, that would be really great. It's two adjacent entries between the 5th and 6th stratum. you can reach the point in the list when you press right on the d-pad 7 times.
Volt Cat
Miasma Bud
???
???
Pandora Egg
Cursed Shroom
And also at the end of the normal enemies list.
Tri-Pumpkin
Longicorn Beta
???
???
Pasaran
Pasaran
Gold Pasaran
???
Blue Pasaran
Would be really great if someone could actually tell me what those missing entries are and where to find them. Thank you so much in advance![/spoiler]
Got 2 more questions, maybe somebody can help me
Concerning the last floor's FOEs
[spoiler]those moving foes... how do i catch them? they always seem to run to a corner where i can't pincer them.[/spoiler]
Concerning the monstrous codex
[spoiler]I'm missing two non-event and non-boss entries. If someone could get his/her DS out and have a quick look, that would be really great. It's two adjacent entries between the 5th and 6th stratum. you can reach the point in the list when you press right on the d-pad 7 times.
Volt Cat
Miasma Bud
???
???
Pandora Egg
Cursed Shroom
And also at the end of the normal enemies list.
Tri-Pumpkin
Longicorn Beta
???
???
Pasaran
Pasaran
Gold Pasaran
???
Blue Pasaran
Would be really great if someone could actually tell me what those missing entries are and where to find them. Thank you so much in advance![/spoiler]
- ZetaBladeX13
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FOEleather
- Ragelope
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There's not much to do to really speed up leveling before the post-game. 5th Stratum gives you Blue Pasarans, though, so you can do the Red Pasaran grinding "trick" with them, though I find catching the 5th Stratum ones to be more effort than it's worth.
There's also the [hide]Scylla[/hide] exploit, assuming you've found Aeaea. It's not terribly fast (28000 EXP per fight for one character at a time) but it's effortless.
Red Pasaran grinding trick:
[spoiler]Set-up: Massive amount of buffs (Fore Honor, Attack Order, etc.) and ideally the ability to nearly one-shot a Red Pasaran. Bloodstained Spear helps a lot. You'll also want a Shogun _without_ Swashbuckling; it's not pivotal but it makes it far more mangeable without all those extra hits. That Shogun will also need one Ice-forged weapon and one Fire-forged weapon.
Basically, turn one you attack with the Shogun and spawn two more Pasarans: A Blue one (from the Ice weapon) and a Red one (from the Fire weapon). You need to do this _every_ turn as you'll be killing one Red per turn and one Blue will self-destruct per turn (typically).
Once you have that set-up, you merely ... kill the Red Pasarans as they spawn but before they escape. After 17, the EXP caps so you just finish the fight and repeat the process.[/spoiler]
[hide]Scylla[/hide] exploit
[spoiler]Save and then soft-reset. Choose the first fight against Scylla (1x Wilding, 1x YourCharacter; the quest is titled "For a Mutated Girl") and do not Save. It's not critical that you don't Save but it helps you know which step you're on.
1st Turn: Escape, Wildling summons Tiger and insta-kills Scylla.
Rinse, repeat.[/spoiler]
Edit: Sea Directions, courtesy of ThatSageGuy from GameFAQs [Topic: http://www.gamefaqs.com/boards/981313-e ... y/56853450]
[spoiler]Directions: I have used these directions to get everywhere for the first time and I have double checked them, so they do work.
Lighthouse - Requires 16+ turn food. (Reward: Foremast, 500en) From Armoroad go west 3, south 1, west 7, north 2, east 1.
Batavia - Requires 16+ turn food, Foremast. (Reward: Sauerkraut, 700en) From Armoroad go east 2, south 1 onto the current, south 1, east 1, south 1, west 2, north 1.
Ayutthaya - Requires 16+ turn food, Foremast. (Reward: Ship Upgrade 1 (received later), 700en) From Armoroad go east 4, north 1, east 2, north 1, east 1, north 1, west 1, north 2, west 1.
Tortuga - Requires 20+ turn food, Foremast. (Reward: Cannon, 1200en) From Armoroad go west 3, south 3, west 2, south 1, east 1, west 2, south 2, west 1, south 1, west 1.
Ruins of the Giant - Requires 20+ turn food, Foremast, Cannon. (Reward: Iron Navel Ram, 2000en) From Armoroad go east 1, south 5, west 1, south 1, fire the cannon at the pirates, south 1, east 1 (ride the current), east 3, south 1, north 2, west 1.
2nd Foothold Route 1 - Requires 20+ turn food, Foremast, Cannon. From Armoroad go east 2, south 1 (onto the current), north 1, east 2, north 2, west 1, north 2, west 1, north 1, west 2, north 1, fire the cannon at the pirates, north 3.
2nd Foothold Route 2 - Requires 20+ turn food, Foremast, Iron Navel Ram. From Armoroad go north 4, east 1, north 4, east 1.
Dark Forest - Requires 8+ turn food, Iron Navel Ram. (Reward: Steel Plating (to be received later) 1800en) From the 2nd foothold go west 5, north 3.
Sheba Route 1 - Requires 20+ Turn food, Foremast. (Reward: Salted Meat, 1500en) From 2nd Foothold gowest 1, south 1, east 2, north 5, east 2, south 2, west 1, east 1, south 1, east 1, west 1.
Sheba Route 2 - Requires 8+ turn food, Iron Navel Ram. From 2nd Foothold go east 2, north 2, east 3.
3rd Foothold - Requires 24+ turn food, Foremast, Steel Plating. From the 2nd Foothold go east 1, north 4, east 1, north 2, east 2, north 1, east 2, north 3, west 1, north 1, west 1, north 1, east 1.
Damavand - Requires 24+ turn food, Steel Plating. (Reward: Ship Upgrade 2, 6000en) From the 3rd Foothold go west 2, north 1, west 5, south 3, west 3, south 2, east 1, south 3, west 4.
Tower of Victory - Requires 24+ turn food, Foremast, Iron Navel Ram, Steel Plating. (Reward: Latin Sail (to be received later), 8000en) From the 3rd Foothold go west 2, south 5, west 2, south 1, west 2, south 3, west 5, south 1.
4th Foothold - Requires 20+ turn food, Latin Sail, Iron Navel Ram, Steel Plating. From the 3rd Foothold go west 1, south 4, west 2, south 1, west 1, south 2, north 1, west 1, south 1, west 4, south 2.
Aeaea - Requires 24+ turn food, Latin Sail, Iron Navel Ram. (Reward: Carronade Cannon) From the 4th Foothold go north 1, east 1, ( ), east 1, north 1, east 1, north 5, west 4, east 1, north 2.
Ugarit - Requires 24+ turn food, Cannon. (Reward: Elephant Turtle) From the 4th Foothold go north 2, east 3, shoot the cannon at the pirates, east 1, south 2, west 1, south 8, west 6.
Floating Island - Requires 24+ turn food. From the 4th Foothold go west 3, north 4, west 1, north 1, west 1, north 2, south 1, north 1, east 1 (onto the current), north 4, east 2, east 1, south 1, east 1.[/spoiler]
There's also the [hide]Scylla[/hide] exploit, assuming you've found Aeaea. It's not terribly fast (28000 EXP per fight for one character at a time) but it's effortless.
Red Pasaran grinding trick:
[spoiler]Set-up: Massive amount of buffs (Fore Honor, Attack Order, etc.) and ideally the ability to nearly one-shot a Red Pasaran. Bloodstained Spear helps a lot. You'll also want a Shogun _without_ Swashbuckling; it's not pivotal but it makes it far more mangeable without all those extra hits. That Shogun will also need one Ice-forged weapon and one Fire-forged weapon.
Basically, turn one you attack with the Shogun and spawn two more Pasarans: A Blue one (from the Ice weapon) and a Red one (from the Fire weapon). You need to do this _every_ turn as you'll be killing one Red per turn and one Blue will self-destruct per turn (typically).
Once you have that set-up, you merely ... kill the Red Pasarans as they spawn but before they escape. After 17, the EXP caps so you just finish the fight and repeat the process.[/spoiler]
[hide]Scylla[/hide] exploit
[spoiler]Save and then soft-reset. Choose the first fight against Scylla (1x Wilding, 1x YourCharacter; the quest is titled "For a Mutated Girl") and do not Save. It's not critical that you don't Save but it helps you know which step you're on.
1st Turn: Escape, Wildling summons Tiger and insta-kills Scylla.
Rinse, repeat.[/spoiler]
Edit: Sea Directions, courtesy of ThatSageGuy from GameFAQs [Topic: http://www.gamefaqs.com/boards/981313-e ... y/56853450]
[spoiler]Directions: I have used these directions to get everywhere for the first time and I have double checked them, so they do work.
Lighthouse - Requires 16+ turn food. (Reward: Foremast, 500en) From Armoroad go west 3, south 1, west 7, north 2, east 1.
Batavia - Requires 16+ turn food, Foremast. (Reward: Sauerkraut, 700en) From Armoroad go east 2, south 1 onto the current, south 1, east 1, south 1, west 2, north 1.
Ayutthaya - Requires 16+ turn food, Foremast. (Reward: Ship Upgrade 1 (received later), 700en) From Armoroad go east 4, north 1, east 2, north 1, east 1, north 1, west 1, north 2, west 1.
Tortuga - Requires 20+ turn food, Foremast. (Reward: Cannon, 1200en) From Armoroad go west 3, south 3, west 2, south 1, east 1, west 2, south 2, west 1, south 1, west 1.
Ruins of the Giant - Requires 20+ turn food, Foremast, Cannon. (Reward: Iron Navel Ram, 2000en) From Armoroad go east 1, south 5, west 1, south 1, fire the cannon at the pirates, south 1, east 1 (ride the current), east 3, south 1, north 2, west 1.
2nd Foothold Route 1 - Requires 20+ turn food, Foremast, Cannon. From Armoroad go east 2, south 1 (onto the current), north 1, east 2, north 2, west 1, north 2, west 1, north 1, west 2, north 1, fire the cannon at the pirates, north 3.
2nd Foothold Route 2 - Requires 20+ turn food, Foremast, Iron Navel Ram. From Armoroad go north 4, east 1, north 4, east 1.
Dark Forest - Requires 8+ turn food, Iron Navel Ram. (Reward: Steel Plating (to be received later) 1800en) From the 2nd foothold go west 5, north 3.
Sheba Route 1 - Requires 20+ Turn food, Foremast. (Reward: Salted Meat, 1500en) From 2nd Foothold gowest 1, south 1, east 2, north 5, east 2, south 2, west 1, east 1, south 1, east 1, west 1.
Sheba Route 2 - Requires 8+ turn food, Iron Navel Ram. From 2nd Foothold go east 2, north 2, east 3.
3rd Foothold - Requires 24+ turn food, Foremast, Steel Plating. From the 2nd Foothold go east 1, north 4, east 1, north 2, east 2, north 1, east 2, north 3, west 1, north 1, west 1, north 1, east 1.
Damavand - Requires 24+ turn food, Steel Plating. (Reward: Ship Upgrade 2, 6000en) From the 3rd Foothold go west 2, north 1, west 5, south 3, west 3, south 2, east 1, south 3, west 4.
Tower of Victory - Requires 24+ turn food, Foremast, Iron Navel Ram, Steel Plating. (Reward: Latin Sail (to be received later), 8000en) From the 3rd Foothold go west 2, south 5, west 2, south 1, west 2, south 3, west 5, south 1.
4th Foothold - Requires 20+ turn food, Latin Sail, Iron Navel Ram, Steel Plating. From the 3rd Foothold go west 1, south 4, west 2, south 1, west 1, south 2, north 1, west 1, south 1, west 4, south 2.
Aeaea - Requires 24+ turn food, Latin Sail, Iron Navel Ram. (Reward: Carronade Cannon) From the 4th Foothold go north 1, east 1, ( ), east 1, north 1, east 1, north 5, west 4, east 1, north 2.
Ugarit - Requires 24+ turn food, Cannon. (Reward: Elephant Turtle) From the 4th Foothold go north 2, east 3, shoot the cannon at the pirates, east 1, south 2, west 1, south 8, west 6.
Floating Island - Requires 24+ turn food. From the 4th Foothold go west 3, north 4, west 1, north 1, west 1, north 2, south 1, north 1, east 1 (onto the current), north 4, east 2, east 1, south 1, east 1.[/spoiler]
Last edited by scy on Wed Oct 27, 2010 6:23 pm, edited 1 time in total.
- Lord Mutton Chops
- Killclaw
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Hmm....For leveling up, honestly all you can do is set up an auto path to walk circles and auto a bunch of fights. There isn't much of a quick leveling trick. The only things I can think of is if you also had a farmer in your party with max earths bounty/natures blessing (can't remember the skill name) but that only gives you bonus exp of 30%. So your best bet is just auto path, auto fights, and find something to watch on tv. I used invader zim.
The sea quests I could use a faq for as well.
The sea quests I could use a faq for as well.
- CoarseDragon
- Ragelope
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I don't know about Farmers but I do setup a circle walk in an area where I can one round kill all enemies, watch a good movie and hit the auto button as needed.
EO III
Guild: Seekers
Members: Hoplite - Gladiator
Ninja - Arbalist - Zodiac
-------------------------------
EO IV
Guild: Talons
Members: Landsknecht - Fortress - Nightseeker
Medic - Runemaster
Guild: Seekers
Members: Hoplite - Gladiator
Ninja - Arbalist - Zodiac
-------------------------------
EO IV
Guild: Talons
Members: Landsknecht - Fortress - Nightseeker
Medic - Runemaster
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FOEleather
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- Wolkenritter
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- Lord Zombie
- Bloodant
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Post-game Boss
[spoiler]So just how many tentacles are there from the Abyssal God? I already tried fighting it before then and it ended in failure ..xD the massive healing and not knowing the patterns to watch out for didn't help either. Though the first part of the boss fight was pretty easy..glad I trained an anti-element user for all the elements.
But I'm curious how weakened, if at all... it might get after taking down all the tentacles before fighting it again.[/spoiler]
[spoiler]So just how many tentacles are there from the Abyssal God? I already tried fighting it before then and it ended in failure ..xD the massive healing and not knowing the patterns to watch out for didn't help either. Though the first part of the boss fight was pretty easy..glad I trained an anti-element user for all the elements.
But I'm curious how weakened, if at all... it might get after taking down all the tentacles before fighting it again.[/spoiler]
RPTR-00 [Y] , RPTR-01 [Y]
RPTR-02 [Y] RPTR-03 [Y] RPTR-04[Y]
RPTR-02 [Y] RPTR-03 [Y] RPTR-04[Y]
- Wolkenritter
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