EOIII Questions thread
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- Doktor_Q
- Manticor
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I figured as much. Still, you could rig up a Bunshin/Sarutobi/Keburi no Sue/Royal Veil combo with a Prince subclass. Or Bunshin/Sarutobi/Otori/Keburi no Sue combo for the ultimate physical tank.
Actually, Ninjas kick ass with almost any class, given enough points in Keburi no Sue.
Actually, Ninjas kick ass with almost any class, given enough points in Keburi no Sue.
In case of implosion, look directly at implosion.
- greycolors
- Fenrir
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Level 30:
Prince(ss): 25
Ninja: 29
Monk: 34
Zodiac: 37
Level 70:
Prince(ss): 51
Ninja: 56
Monk: 67
Zodiac: 71
Level 99:
Prince(ss): 65
Ninja: 71
Monk: 84
Zodiac: 89
And relevant formulas:
Healing:
A = TEC - (Level * .63 + 5.28)
...If A≦-15, then B=1
...If -15<A<15, then B = sin(A/10) + 2
...If 15≦A, then B = 3
Amount Healed = [B * TEC * Skill%]
Spell Damage: (4*TEC - dDEF) * sqrt(aTEC/dTEC)
Basically, the difference for Prince(ss) and Ninja is more noticeable (...that just sounds odd) for Healing and ~20 base damage difference for spell damage.
[spoiler]If we want to get in to exacts,
Healing:
Level 30:
Prince(ss) ~= [2.09 * 25 * Skill%] ~= 52.25 * Skill%
Ninja ~= [2.47 * 29 * Skill%] ~= 71.63 % Skill%
Level 70:
Prince(ss) ~= [2.16 * 51 * Skill%] ~= 110.16 * Skill%
Ninja ~= [2.61 * 56 * Skill] ~= 146.16 * Skill%
Level 99:
Prince(ss) ~= [1.74 * 65 * Skill%] ~= 113.1 * Skill%
Ninja ~= [2.32 * 71 * Skill%] ~= 164.01 * Skill%
And ... Damage calculations require a target but it's pretty easy to ballpark by looking at it. It's just four times their TEC difference that then gets multiplied by everything else so, ultimately, it matters more than it appears (i.e., with enough multipliers, a base difference of 20 damage can ultimately be ~200 damage per hit for Meteor).[/spoiler]
Prince(ss): 25
Ninja: 29
Monk: 34
Zodiac: 37
Level 70:
Prince(ss): 51
Ninja: 56
Monk: 67
Zodiac: 71
Level 99:
Prince(ss): 65
Ninja: 71
Monk: 84
Zodiac: 89
And relevant formulas:
Healing:
A = TEC - (Level * .63 + 5.28)
...If A≦-15, then B=1
...If -15<A<15, then B = sin(A/10) + 2
...If 15≦A, then B = 3
Amount Healed = [B * TEC * Skill%]
Spell Damage: (4*TEC - dDEF) * sqrt(aTEC/dTEC)
Basically, the difference for Prince(ss) and Ninja is more noticeable (...that just sounds odd) for Healing and ~20 base damage difference for spell damage.
[spoiler]If we want to get in to exacts,
Healing:
Level 30:
Prince(ss) ~= [2.09 * 25 * Skill%] ~= 52.25 * Skill%
Ninja ~= [2.47 * 29 * Skill%] ~= 71.63 % Skill%
Level 70:
Prince(ss) ~= [2.16 * 51 * Skill%] ~= 110.16 * Skill%
Ninja ~= [2.61 * 56 * Skill] ~= 146.16 * Skill%
Level 99:
Prince(ss) ~= [1.74 * 65 * Skill%] ~= 113.1 * Skill%
Ninja ~= [2.32 * 71 * Skill%] ~= 164.01 * Skill%
And ... Damage calculations require a target but it's pretty easy to ballpark by looking at it. It's just four times their TEC difference that then gets multiplied by everything else so, ultimately, it matters more than it appears (i.e., with enough multipliers, a base difference of 20 damage can ultimately be ~200 damage per hit for Meteor).[/spoiler]
Last edited by scy on Mon Jan 31, 2011 7:47 pm, edited 3 times in total.
- greycolors
- Fenrir
- Posts: 101
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Depends on what, really; Ninja has better TEC than a Prince(ss) so they actually have better healing there for Protect Order. Plus, Keburi no Sue is better than Royal Lineage anyway, barring low-rank buffs for restoring TP (much like Trickster on Buccaneers).
For Zodiac or Monk, Ninja main is for Keburi no Sue mostly. And, barring Dark Ether spam, just flat out worse than Monk/Ninja or Zodiac/Ninja.
For Zodiac or Monk, Ninja main is for Keburi no Sue mostly. And, barring Dark Ether spam, just flat out worse than Monk/Ninja or Zodiac/Ninja.
- greycolors
- Fenrir
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- greycolors
- Fenrir
- Posts: 101
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- Wolkenritter
- Manticor
- Posts: 1879
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- greycolors
- Fenrir
- Posts: 101
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