EOIII Questions thread

Discuss the third game of the series.

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scy
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Postby scy » Mon Feb 28, 2011 4:00 pm

20% base, 40% with high enough LUC and TEC. That's pre-resistance.

Factoring in Swashbuckling makes me hate my life but it's not as good as you think since it doesn't just add (seriously, 4 tries of 20% isn't 80% why does everyone think that's how it works). Comes out to a 59% for at least one success (87% if your LUC and TEC are high enough).

Again, that's pre-resistance and assuming four swings.

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Postby Liferake » Tue Mar 01, 2011 1:19 am

Thanks Scy, I still think it will be helpful. A second Bucaneer Duplicate [Thank you Bushin.] Can help speed up the process, I think 59-87% assuming 4 hits and not assuming resistance is pretty good.

Thanks Scy.


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Postby Self » Tue Mar 01, 2011 2:44 pm


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Postby scy » Tue Mar 01, 2011 4:05 pm

And has better raw damage too ... though that's irrelevant if it's killing things off, I suppose >>

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Postby Liferake » Wed Mar 02, 2011 2:33 pm



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Postby scy » Wed Mar 02, 2011 3:08 pm


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Postby Liferake » Thu Mar 03, 2011 4:28 am

Since a form of instant death was my goal, then Izuna it is.

[*Rest Buccaneer and moves around skill points*]

Thanks a lot =D!


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Postby zamisk » Mon Mar 14, 2011 3:11 am

Does the Princes "inspire" restore the rows TP only if the people in it have a negative status on? Or does it restore TP no matter what?

"Everyone else is idiots, Zamisk. And you am idiots. And I are idiots."
-PLA

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Postby Wolkenritter » Tue Mar 15, 2011 2:11 pm


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Postby zamisk » Tue Mar 15, 2011 7:26 pm


"Everyone else is idiots, Zamisk. And you am idiots. And I are idiots."
-PLA

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Postby Doktor_Q » Wed Mar 16, 2011 2:31 am

Of course they wouldn't make it that easy. Especially since Princes can regen TP forever anyway, on themselves.

Is keeping your party bind-free enough to fight the Kirin?


In case of implosion, look directly at implosion.

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Postby Liferake » Fri Mar 18, 2011 4:07 am

He's still going to do damage, he just does a lot less if you try keeping your party free of binds. Therica A and the level 2 Unbind you probably have on your monk for Res was enough for me, I forget which element that attack was, but if you have Antifire/Volt or Fire/Volt Mist, that should help reduce the damage you take, and allow you in turn to do more damage to Kirin [Just remember though, if your using Mist that your Fire/Volt attacks weakens as well]. Hope this helps.


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Postby scy » Fri Mar 18, 2011 5:28 am

Fire is for Retribution (his every 5 turn attack) which is a meager 2% TEC base damage; it scales up to 100 times, however (basically 100 - HP% Left determines his multiplier) ... but, again, it's only a 2% base damage attack. If your defense is above 129 (with 40 TEC), you actually don't take any damage.

As for Volt, that's for Divine Wrath which is a 40% TEC attack with a 100%, 300%, 500%, or 700% multiplier based on the amount of binds you have. He always prefaces it by trying to bind your group so it's fairly "easy" to deal with.

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Postby Doktor_Q » Fri Mar 18, 2011 3:28 pm



In case of implosion, look directly at implosion.

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Postby Liferake » Wed Mar 23, 2011 7:17 am

What gives better EXP, a person flying solo [Like a level 35 monk just smashing star fish to death forever for 2000-3000 exp per fight (Just leave the King Starfish alive until he summons 3 sets of monsters, then kill him.) on 7th floor], or that same person being surrounded by 4 farmers with maxed Earth's Bounty and Combat Study?

I mostly ask this because i don't know the multipliers EB and CS give to exp.



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