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Posted: Mon Feb 28, 2011 4:00 pm
by scy
20% base, 40% with high enough LUC and TEC. That's pre-resistance.
Factoring in Swashbuckling makes me hate my life but it's not as good as you think since it doesn't just add (seriously, 4 tries of 20% isn't 80% why does everyone think that's how it works). Comes out to a 59% for at least one success (87% if your LUC and TEC are high enough).
Again, that's pre-resistance and assuming four swings.
Posted: Tue Mar 01, 2011 1:19 am
by Liferake
Thanks Scy, I still think it will be helpful. A second Bucaneer Duplicate [Thank you Bushin.] Can help speed up the process, I think 59-87% assuming 4 hits and not assuming resistance is pretty good.
Thanks Scy.
Posted: Tue Mar 01, 2011 2:44 pm
by Self
Posted: Tue Mar 01, 2011 4:05 pm
by scy
And has better raw damage too ... though that's irrelevant if it's killing things off, I suppose >>
Posted: Wed Mar 02, 2011 2:33 pm
by Liferake
Posted: Wed Mar 02, 2011 3:08 pm
by scy
Posted: Thu Mar 03, 2011 4:28 am
by Liferake
Since a form of instant death was my goal, then Izuna it is.
[*Rest Buccaneer and moves around skill points*]
Thanks a lot =D!
Posted: Mon Mar 14, 2011 3:11 am
by zamisk
Does the Princes "inspire" restore the rows TP only if the people in it have a negative status on? Or does it restore TP no matter what?
Posted: Tue Mar 15, 2011 2:11 pm
by Wolkenritter
Posted: Tue Mar 15, 2011 7:26 pm
by zamisk
Posted: Wed Mar 16, 2011 2:31 am
by Doktor_Q
Of course they wouldn't make it that easy. Especially since Princes can regen TP forever anyway, on themselves.
Is keeping your party bind-free enough to fight the Kirin?
Posted: Fri Mar 18, 2011 4:07 am
by Liferake
He's still going to do damage, he just does a lot less if you try keeping your party free of binds. Therica A and the level 2 Unbind you probably have on your monk for Res was enough for me, I forget which element that attack was, but if you have Antifire/Volt or Fire/Volt Mist, that should help reduce the damage you take, and allow you in turn to do more damage to Kirin [Just remember though, if your using Mist that your Fire/Volt attacks weakens as well]. Hope this helps.
Posted: Fri Mar 18, 2011 5:28 am
by scy
Fire is for Retribution (his every 5 turn attack) which is a meager 2% TEC base damage; it scales up to 100 times, however (basically 100 - HP% Left determines his multiplier) ... but, again, it's only a 2% base damage attack. If your defense is above 129 (with 40 TEC), you actually don't take any damage.
As for Volt, that's for Divine Wrath which is a 40% TEC attack with a 100%, 300%, 500%, or 700% multiplier based on the amount of binds you have. He always prefaces it by trying to bind your group so it's fairly "easy" to deal with.
Posted: Fri Mar 18, 2011 3:28 pm
by Doktor_Q
Posted: Wed Mar 23, 2011 7:17 am
by Liferake
What gives better EXP, a person flying solo [Like a level 35 monk just smashing star fish to death forever for 2000-3000 exp per fight (Just leave the King Starfish alive until he summons 3 sets of monsters, then kill him.) on 7th floor], or that same person being surrounded by 4 farmers with maxed Earth's Bounty and Combat Study?
I mostly ask this because i don't know the multipliers EB and CS give to exp.