EOIV Rantage!!

Discuss the fourth game in the series.

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Wolkenritter
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Re: EOIV Rantage!!

Postby Wolkenritter » Mon Mar 25, 2013 11:42 pm


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Re: EOIV Rantage!!

Postby Doktor_Q » Tue Mar 26, 2013 1:31 am



In case of implosion, look directly at implosion.

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Re: EOIV Rantage!!

Postby emailboxu » Tue Mar 26, 2013 2:01 am

There's no reason to max blood rage. The minor damage boost you get from the last ~3 levels isn't worth the ~400% increase in HP cost.

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Re: EOIV Rantage!!

Postby Doktor_Q » Tue Mar 26, 2013 2:10 am

Unless you have really good attack, yeah, I'm noticing that. It works at level 40.


In case of implosion, look directly at implosion.

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Re: EOIV Rantage!!

Postby Garlyle » Tue Mar 26, 2013 6:22 am

Whew! Finally managed to bring down , meaning I've now defeated every boss in the game! For having an average level of only 83 I'd like to think that's a pretty good showing. Opening with Geo Impact helped, as did . I also got relatively lucky with him not but frankly against how ridiculous he could be I'll take what victory I can get. Also I think this was the one time in the game where I used a bind

I don't enjoy going after conditional drops even though I had like eight formeldahyde to spare (could and should have used one on that boss I just forgot to bring one) so I'm just going to go onto NG+ with my dancers.

...Now the hardest part of any EO run begins again: Selecting names! And also testing stuff like "does Regen Waltz and other dances stack if I have multiple dancers" (PLEASE let the answer be yes please please please)

Guild Card if anyone wants it

EDIT: I never noticed but the game actually tells you dancer buffs (excluding offense-trigger ones) don't stack. With that said, Trick/Chase/Counter samba have no limitations. This could get really, really silly.
Last edited by Garlyle on Tue Mar 26, 2013 10:10 am, edited 3 times in total.


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Re: EOIV Rantage!!

Postby Wolkenritter » Tue Mar 26, 2013 8:18 am


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PLA
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Re: EOIV Rantage!!

Postby PLA » Tue Mar 26, 2013 10:04 am

"Make life rue the day it thought it could give Cave Johnson lemons!"

"I'm so happy with my evil plan; goodbye to music, gym and art
Soon I'll have the perfect school, where fun and excitement never start"


Wagahaiwa neko de aru.

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Re: EOIV Rantage!!

Postby Snowdome » Tue Mar 26, 2013 12:12 pm

Untold classic mode not yet completed. Untold 2 story mode still in 5th stratum. And now EO5 is coming...

Switch FC: SW-1343-6564-9223
Iris @ Pokemon X [Bug #314 #46 #49]
3DS FC: 0688-5760-3487 (There is a FC thread in case anyone didn't notice)


Check for Guild Card Generator <Compatible with EO4, EOU, EOU2 & EDM; Last updated November 8, 2015>
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<Last updated March 10, 2014>
*For the best QR experience, view the folders in list mode.

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Re: EOIV Rantage!!

Postby Garlyle » Tue Mar 26, 2013 12:33 pm



(EO sprite templates )

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Re: EOIV Rantage!!

Postby Kimiko » Tue Mar 26, 2013 1:37 pm

Stun is a special kind of status effect. All other statuses overwrite each other, i.e. poison replaces sleep or paralysis replaces confusion. Stun though is added to a current status and doesn't overwrite any existing status. It also lasts only one turn.
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PLA
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Re: EOIV Rantage!!

Postby PLA » Tue Mar 26, 2013 1:46 pm

"Make life rue the day it thought it could give Cave Johnson lemons!"

"I'm so happy with my evil plan; goodbye to music, gym and art
Soon I'll have the perfect school, where fun and excitement never start"


Wagahaiwa neko de aru.

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scy
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Re: EOIV Rantage!!

Postby scy » Tue Mar 26, 2013 3:13 pm


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Kimiko
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Re: EOIV Rantage!!

Postby Kimiko » Tue Mar 26, 2013 3:14 pm

Ah, my mistake. I've seen statuses replacing others and assumed there was just one status slot and the latest one overwriting anything before.
Thanks, Scy :)
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Re: EOIV Rantage!!

Postby Doktor_Q » Tue Mar 26, 2013 7:51 pm

Yeah, I was really happy when I realized stun doesn't replace a status. Don't think it counts for triggering Nightseeker expertise though, which is a damn shame.

Also, about getting ninja'd between hits: you can do it to yourself. If you're at ~60 or less HP when you make the first swing, the net loss will kill you before the second swipe triggers the proper healing. Against fast enemies, this is downright infuriating, especially since you only get one instance of Endure.


In case of implosion, look directly at implosion.

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PLA
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Re: EOIV Rantage!!

Postby PLA » Tue Mar 26, 2013 11:40 pm

^ So it's not safe like Overheat?
"Make life rue the day it thought it could give Cave Johnson lemons!"

"I'm so happy with my evil plan; goodbye to music, gym and art
Soon I'll have the perfect school, where fun and excitement never start"


Wagahaiwa neko de aru.


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