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Re: EOIV Rantage!!
Posted: Mon Mar 25, 2013 11:42 pm
by Wolkenritter
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 1:31 am
by Doktor_Q
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 2:01 am
by emailboxu
There's no reason to max blood rage. The minor damage boost you get from the last ~3 levels isn't worth the ~400% increase in HP cost.
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 2:10 am
by Doktor_Q
Unless you have really good attack, yeah, I'm noticing that. It works at level 40.
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 6:22 am
by Garlyle
Whew! Finally managed to bring down , meaning I've now defeated every boss in the game! For having an average level of only 83 I'd like to think that's a pretty good showing. Opening with Geo Impact helped, as did . I also got relatively lucky with him not but frankly against how ridiculous he could be I'll take what victory I can get. Also I think this was the one time in the game where I used a bind
I don't enjoy going after conditional drops even though I had like eight formeldahyde to spare (could and should have used one on that boss I just forgot to bring one) so I'm just going to go onto NG+ with my dancers.
...Now the hardest part of any EO run begins again: Selecting names! And also testing stuff like "does Regen Waltz and other dances stack if I have multiple dancers" (PLEASE let the answer be yes please please please)
Guild Card if anyone wants it
EDIT: I never noticed but the game actually tells you dancer buffs (excluding offense-trigger ones) don't stack. With that said, Trick/Chase/Counter samba have no limitations. This could get really, really silly.
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 8:18 am
by Wolkenritter
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 10:04 am
by PLA
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 12:12 pm
by Snowdome
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 12:33 pm
by Garlyle
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 1:37 pm
by Kimiko
Stun is a special kind of status effect. All other statuses overwrite each other, i.e. poison replaces sleep or paralysis replaces confusion. Stun though is added to a current status and doesn't overwrite any existing status. It also lasts only one turn.
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 1:46 pm
by PLA
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 3:13 pm
by scy
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 3:14 pm
by Kimiko
Ah, my mistake. I've seen statuses replacing others and assumed there was just one status slot and the latest one overwriting anything before.
Thanks, Scy

Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 7:51 pm
by Doktor_Q
Yeah, I was really happy when I realized stun doesn't replace a status. Don't think it counts for triggering Nightseeker expertise though, which is a damn shame.
Also, about getting ninja'd between hits: you can do it to yourself. If you're at ~60 or less HP when you make the first swing, the net loss will kill you before the second swipe triggers the proper healing. Against fast enemies, this is downright infuriating, especially since you only get one instance of Endure.
Re: EOIV Rantage!!
Posted: Tue Mar 26, 2013 11:40 pm
by PLA
^ So it's not safe like Overheat?