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Golden Deer Pub Community Forums • EOIV Rantage!! - Page 43
Page 43 of 79

Re: EOIV Rantage!!

Posted: Thu Apr 11, 2013 11:09 pm
by Liferake

Re: EOIV Rantage!!

Posted: Thu Apr 11, 2013 11:17 pm
by Doktor_Q
Roar takes out regen and counter attacks and does damage at the same time. On this note, I've never actually had roar miss, except when the enemy didn't have any buffs.

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 4:06 pm
by Maxine MagicFox
Fought . Apparently somewhere along the way I've picked up a quite a few levels more than what the game thinks I should have. The battle was 'easy'ish and he's Level 47 while mine are all in the 50s.

<_< Right now having an argument with my Sniper. She's so kick ass and her damage output is AMAZING with her skills but... OMG SHE EATS THROUGH TP SO FAST!!

... :\ *sigh* Should I resub her as a bushi for more TP? I have her as a Nightseeker and I've not really messed with that a whole lot. Mostly I just want more TP for her Silver Arrow.

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 5:24 pm
by Doktor_Q
Bushi sub doesn't help TP, it EATS TP, unless you use the 2-turn Surge->Breath combo. A bind sniper can survive off Arcanist sub, and land more binds to boot. Aside from that, the only possibility you have for more TP is Runemaster sub, for TP Boost and Free Energy, really.

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 5:32 pm
by Snowdome
Arcanist sub doesn't give you TP Boost and Free Energy; Runemaster does.
Not sure if S/R is a good idea. Besides TP Boost and Free Energy, that class gives nothing to Sniper honestly.
S/A won't restore mana; at max TP Return it gives you exactly the TP you need for max ranked Leg/Arm Shot (Head Shot still cost more than that).
Are you using Silver Arrow to much? Perhaps you should leave some work for your Runemaster to do :D

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 5:36 pm
by Maxine MagicFox
You mean Runemaster? I don't think Arcanist has TP boost or Free Energy?

*mutters* <_<; I'm beginning to suspect I should have just subbed ALL my characters as Runemasters. Which makes sense with the way that I play. I'm only happy with the subs for my Medic and my Runemaster. The others just don't make sense to me and I'm more than happy with their normal skills and would rather put their skill points in those skills.

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 5:40 pm
by Doktor_Q
Yes, Runemaster, they just HAD to give the two magic users completely non-indicative names. Anyway, honestly? There's a ton of builds where you use you Subclass for exactly two or three skills because there's not much else that's going to help. Overloading a character with roles doesn't help much, it just puts a drain on what you can do at once.

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 5:42 pm
by Maxine MagicFox
LOL Oh don't worry my Runemaster carries her weight, too. She's DAMN good for taking out huge mobs. I'm more or less worried about TP issues with Silver Arrow when fighting bosses.

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 5:51 pm
by Snowdome
Where are you spending SP on subclasses? In most case I only spend mine on passive skills.
I assume your signature is correct, and here is my first thought:
L/R: I have one on my own party, and she works well if you know Links work. And didn't you just said you wanted to sub all into Runemaster?
F/R: Sound ok to me, and wait, she is a Runemaster again! lol
M/D: You are happy with that and I don't see any problem, except any reason for him to stay in the front line?
S/N: The dual bow wielding is what I hated S/N (it kills my imagination!). I assume the damage should be good but there should be a Dancer's Energy Tango supporting her.
R/A: Again, you are happy with her and I don't see a problem with R/A.
So actually all you are thinking of is re-subbing your Sniper into Runemaster? XD

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 5:53 pm
by Liferake
S/A gets higher bind chance off ailment boost and recovers a little TP thanks to TP Return? I felt like that was forgotten.

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 6:06 pm
by Snowdome
TP Return gives only 8TP when you successfully cause aliment to enemy, while Sniper's Leg/Arm/Head Shot cost 8/8/12 TP respectively, so I won't say it can recover TP (unless you don't max bind shots).
And S/A can hardly be said forgotten (I am using one); it is one of the best binder in the game (possibly the whole EO series).

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 6:17 pm
by Liferake
Well, still, mitigating the costs of those skills helps on TP conservation.

Best Binder goes to EO2's Dark Hunter, who hilariously 100% of the time fully binds enemies with their limit skill. (Though Cuffs/Gag/Shackles or whatever their called don't have as high a bind chance as Head/Leg/Arm shot in this game)

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 6:31 pm
by Maxine MagicFox

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 6:55 pm
by Snowdome
Since Revive is not affected by TEC, spending more SP on it only when you feel you need more than that. I don't have a main Medic to test, but the WIki also said that the action speed for Lv1 and Lv8 Revive is the same (unlike many other skills), so 4 should be good enough to get Auto Revive.

Wether Energy Tango is useful or not depends on your playing style (a sub Dancer reduce at most 5TP per cast, and it last much shorter than a main Dancer). I have never used that personally, but it should make Silver Arrow less painful to use. If you switch to S/A someday, I believe that actually restore TP slowing and steady when combining Leg/Arm Shots with TP Return during normal encounter (but the problem swift to the Dancer).
P.S. Skills cost at least 1TP to use.

Re: EOIV Rantage!!

Posted: Sat Apr 13, 2013 6:58 pm
by Doktor_Q
Energy Tango is best used by a dancer main, due to the increased duration. Also, IIRC, throwing skills don't require any particular weapon equipped. I've done them with rapiers, even. Also, you've seen a double crossbow, right? Just imagine a bow like that.