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Re: EOIV Rantage!!
Posted: Thu May 16, 2013 2:07 pm
by Riseatrance
Re: EOIV Rantage!!
Posted: Thu May 16, 2013 4:09 pm
by Snowdome
How about head binding it?
Interestingly I cannot recall any group poisoning for my first few encounters with it...
My problem was the annoying invisibility, which I found the method during only after the first encounter (a wipe).
Re: EOIV Rantage!!
Posted: Thu May 16, 2013 4:14 pm
by Riseatrance
Re: EOIV Rantage!!
Posted: Thu May 16, 2013 4:27 pm
by Snowdome
Oh I remember why I didn't have the poisoning problem... Refresh Waltz is the answer. With this the poison will be cured before the damage takes place. 2SP can solve many problems (another 1 for Freedom Waltz), and I highly recommend them. Also, any chance you have learnt Holy Blessing for your F/D?
Re: EOIV Rantage!!
Posted: Thu May 16, 2013 7:38 pm
by Dangerus
Re: EOIV Rantage!!
Posted: Fri May 17, 2013 4:24 pm
by Snowdome
Holy Blessing is for some party without Medic or Dancer. Also, it is (or was) very great against certain circumstance, which happens much lesser in this title (to the extent that it is almost optional and luck can solve the issue). It's a change in a good direction, since that means protector (or substitute any class here) is a must in the end game.
Just follow the quest description and solve the puzzle by investigating the marks in correct order; or, if you don't enjoy it, follow this order: .
Re: EOIV Rantage!!
Posted: Fri May 17, 2013 4:52 pm
by Snowdome
Clearly my instruction told you to go back to ground zero. And I thought the game told you too - it's a circle thing that A eats B, B eats C, C eats D and D eats A. I dunno, maybe it's a less common concept in the western world but it's quite common in the eastern culture so I get it the moment I read half the quest instruction. It works like the elemental triangle in EO2-4 and weapon/elemental triangles in Fire Emblem.
Re: EOIV Rantage!!
Posted: Fri May 17, 2013 5:23 pm
by Snowdome
Re: EOIV Rantage!!
Posted: Fri May 17, 2013 5:44 pm
by Snowdome
To my best understanding, this is what riddle means. It's not asking what 1+1 is, or asking you to describing what an apple is. Someone may not like this, may even argue the logic behind, but I certainly like it (and many games with this kind of things, like Zelda). And to me, in the above riddle, fire kills water is the only logical answer despite the logic itself is flawed with that A>B and B>C but C>A. Ask whoever invented rock-paper-scissors why this happens. I think it belongs to analogy, not the solid logic (but a weak form?). But Hong Kong education (and I presume Chinese too) doesn't treat logic seriously so I am not sure their exact relationship.
Re: EOIV Rantage!!
Posted: Sat May 18, 2013 12:51 am
by Maxine MagicFox
OMG! I cannot get happy with my Sniper. It's not that she's disappointing me, but there's so many ways I can make her useful! And on top of it all, to test her out, I went out to rebattle the final boss - and I didn't realize that "chase bind" doesn't ONLY chase ALLIES like the description says, but she chases HER OWN binds....
.... >_< *sigh* ..... *goes off to the skill sim for the fourth time*
.... Also... is it shameful to bring in a sixth guest party member to take down one of the dragons <_<; A part of me is like "NO! I can do this on my own!" ... But... after another trial attempt, while I feel I COULD, the extra member is still very desirable... especially one of those level 99s.... but... >_< I feel I would be dishonoring my guild and all my hard work!
Re: EOIV Rantage!!
Posted: Sat May 18, 2013 1:35 am
by Snowdome
Re: EOIV Rantage!!
Posted: Sat May 18, 2013 2:41 am
by Maxine MagicFox

Forgive me. I don't look up faqs as religiously as you guys so I just went off of the skill description.

Aww, I really should have waited until your post... *sigh*... I guess I'm hitting the skill sim for a fifth time. *sigh* Damn. It doesn't increase the damage output or anything, huh? Oh well. I've also decided that I'm subclassing her as Arcanist instead of Runemaster. I'm trying to increase the success of binds. She's got 65LUC atm. I have two Zamiel Bows with 4 lucs assigned in the empty slots and I have Fortune Necklace equipped - it's the only accessory I have opened that increases luc.

What a shame I can't equip two.
Re: EOIV Rantage!!
Posted: Sat May 18, 2013 3:50 am
by Snowdome
You misunderstood me lol
Other than damage modifier, I tend to test things myself. Reading atwiki is ok but quite tiring because of the difference in names. Reading English ones are... wait, is there an English faq out there that has more details then the in-game description?
You hit again in skill sim and I hit the retire button. That's not the same level of pain ~"~
More SP on Chase Bind does increase the chance to trigger and the number of chases (4SP makes it 2, 8SP makes it 3). But even if I spend 8SP on it, with 99LUC (not sure if it is related), chance for the 2nd chase for the 2nd bind in the turn is still only roughly 50%, not to mention the 3rd. For only 300% potential damage even if you put many bind skills, I just find it not worthy for 8SP, especially when considering the damage lost for using bind skills.
Re: EOIV Rantage!!
Posted: Sat May 18, 2013 7:08 am
by Skele Von Mann
GOD WHY HAVEN'T I STARTED THIS YET
OH YEAH LOL PREORDER DIDNT GO THROUGH AND I GOT PISSED ARRRRG
WANTED TO WRITE A STORY FOR GIGGLES TOO BUT TOO MUCH PROCRASTINATIONS
ARRRRRGGGG
Well better get on it I guess, anything op out of curiosity?
Re: EOIV Rantage!!
Posted: Sat May 18, 2013 7:44 am
by Wolkenritter