EOUII Rantage!

Discuss the retelling/remastering of the second game.

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Endra
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Re: EOUII Rantage!

Postby Endra » Sat Sep 20, 2014 1:59 pm

That Medic portrait looks weird. Lumi gone berserk :D

I like the idea of additional portraits, but they're going to be way too expensive for what you get. Unless maybe one DLC includes portraits for all 4 characters of a class or something like that...


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Re: EOUII Rantage!

Postby MeltingPenguins » Sat Sep 20, 2014 2:10 pm

On a positive note (don't look at me that shocked, people):
Apparently you now can see what's in the grimoire stones right after you got them. and, according to a friend they get a special place in the inventory, so they don't eat up space anymore.

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Re: EOUII Rantage!

Postby Kimiko » Sat Sep 20, 2014 3:44 pm

:shock:
Kimiko

Rewatching: Beast Player Erin


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Re: EOUII Rantage!

Postby MeltingPenguins » Sat Sep 20, 2014 4:01 pm

I'd say that's an improvement.

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Re: EOUII Rantage!

Postby MeltingPenguins » Sat Sep 20, 2014 8:33 pm

There's something else in the trailer that made me wonder:
There are some scenes from the new dungeon that strike me as 'multi-level interaction'
as in, you do something on floor X and it affects stuff on floor Y.
Can anyone confirm this?

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Re: EOUII Rantage!

Postby sponge7325 » Sat Sep 20, 2014 9:43 pm

Go, Skyseek Tharsis, Armoroad, and Lagaard Divisions! + Asgarla Division!

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MeltingPenguins
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Re: EOUII Rantage!

Postby MeltingPenguins » Sat Sep 20, 2014 9:46 pm


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Re: EOUII Rantage!

Postby sponge7325 » Sat Sep 20, 2014 10:01 pm

Go, Skyseek Tharsis, Armoroad, and Lagaard Divisions! + Asgarla Division!

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Re: EOUII Rantage!

Postby MeltingPenguins » Sat Sep 20, 2014 10:12 pm

I would count what garrett said, but not necessarily the elevators. Neither the scales in the Golden Lair in 4, for example, as those just affect things on the same floor.
But if you have things like, i dunno, you have to go to the 4th floor in order to release a chain that lowers a bridge on the 2nd...

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Re: EOUII Rantage!

Postby internisus » Sun Sep 21, 2014 2:49 pm

Inter-floor events have been around at least as far back as the second stratum in the original EO, where you can defeat a monster in order to restore a healing spring at the same tile on the floor below.

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Re: EOUII Rantage!

Postby MeltingPenguins » Sun Sep 21, 2014 4:55 pm

true there was that. But what i saw in the vid struck me as more....errr... elaborated?

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Re: EOUII Rantage!

Postby Dangerus » Sun Sep 21, 2014 7:45 pm


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Re: EOUII Rantage!

Postby overlordpie » Sun Sep 21, 2014 7:50 pm

I just realized that they showed the in the 1st trailer. The plot twist must be pretty huge if they are going to show theof the original game like that.
Last edited by overlordpie on Sun Sep 21, 2014 8:03 pm, edited 1 time in total.

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Dangerus
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Re: EOUII Rantage!

Postby Dangerus » Sun Sep 21, 2014 7:56 pm


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Re: EOUII Rantage!

Postby overlordpie » Sun Sep 21, 2014 7:59 pm



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