EOII Rantage!

Discuss the second game of the series.

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enigmaopoeia
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Postby enigmaopoeia » Thu Jun 26, 2008 3:35 am

Yeah, that's why I choose a Guild who has a name that I don't mind them calling me in this game. ^^;; Therefore I took Ragnarok as the name choice [Thanks, ZetaBladeX13! =D ] and changed my Guild's name afterwards to MeiQ.

And it's so funny because my friend just finished Metal Gear Solid 4 before starting EOII, so he was happy to know that someone gave out their password for their party named C.Q.C. on GameFAQs. ^^;; Now his party is complete with their Guild name and party members all referencing MGS4.

~ enigmaopoeia @

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TeslaNewton
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Postby TeslaNewton » Thu Jun 26, 2008 2:21 pm

So, I explored the 2nd floor a bit last night.
[spoiler]Got nicked by the thieving squirrel. :) It was all good because I had an extra warp wire. I mapped out the FOEs path, but I really need to pay more attention because I kept running into the damn Furyhorn! The first time I game over'd which sucked because I had gotten the cactus pin. :( Oh well. The second time I bumped into the Furyhorn, I was backed up to the all, so, yeah, I just shut the DS off. :| The third time, I was able to escape with 2 corpses. Urgh. It was all just me not paying attention. During my earlier play, I did take on Gashtor with my level 3 party. I whittled him down to the red, but he killed the last person before I could beat him. I knew I would fail, but I wanted to see what the foe was.

I'm having so much fun exploring. I think my characters are level 5. I'm just experimenting with skill points, which I'm probably fucking up, but hey, I like doing it on my own without all this "better skill build" stuff. :P I want to max up Viper for my DH, Zamba is working great for my Ronin. I have 1 point each into Ice & Volt. I'm just leveling up guns with my Gunner. I have a point in Cure for my medic, but I'm looking to max scavenge so I can get more stuff to sell. I need en! The next skills I'll work towards are Climax, Orochi, and some of the shots for the gunner. I want Wildshot, possibly Snipe, and eventually I'll get Medishot, but later when I can just max it out. For the alchemist, Ice & Volt spells, then Analysis & I'd like to get Megiddo. I like nuking things! The Medic is a fighter so I'll be dividing between healing and strength. So far, we're holding our own. :P[/spoiler]
Top members of the Whippet Guild in EO: Newton (Protector & my pup), Tesla (Medic & my pup), Devo (Landsknecht), Bela (Survivalist), Darwin (Alchemist & in-law's pup)

Top members of Whippet in EOII: Tesla (Medic), Onyx (Dark Hunter), Devere (Ronin), Newton (Alchemist), Bela (Gunner)

ziron
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Postby ziron » Thu Jun 26, 2008 7:13 pm

[spoiler]Floors 1 and 2, are baby levels compared to level 3, which is much much larger, and the foes are more tricky. My characters are level 11-12, Hexer's Poison is the bomb - it sucks at lvl 1 but at lvl 6, it hits more often than not, and saves lives. [/spoiler]

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TeslaNewton
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Postby TeslaNewton » Thu Jun 26, 2008 7:38 pm

Top members of the Whippet Guild in EO: Newton (Protector & my pup), Tesla (Medic & my pup), Devo (Landsknecht), Bela (Survivalist), Darwin (Alchemist & in-law's pup)



Top members of Whippet in EOII: Tesla (Medic), Onyx (Dark Hunter), Devere (Ronin), Newton (Alchemist), Bela (Gunner)

ziron
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Postby ziron » Thu Jun 26, 2008 8:01 pm


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TeslaNewton
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Postby TeslaNewton » Thu Jun 26, 2008 8:08 pm

Top members of the Whippet Guild in EO: Newton (Protector & my pup), Tesla (Medic & my pup), Devo (Landsknecht), Bela (Survivalist), Darwin (Alchemist & in-law's pup)



Top members of Whippet in EOII: Tesla (Medic), Onyx (Dark Hunter), Devere (Ronin), Newton (Alchemist), Bela (Gunner)

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Maxine MagicFox
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Postby Maxine MagicFox » Fri Jun 27, 2008 12:46 am


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ziron
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Postby ziron » Fri Jun 27, 2008 1:01 am

[spoiler]Done with LVL 3 for now, but LVL 4, I don't think is as bad, but my first adventure ended with a gashtor sooo watch out. My chars are around level 12, and for now I am pumping ricochet and working for curse cut. I am so low on money, which also spells problems in the future. 500 en just doesnt last like it used too.[/spoiler]

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Teklanika
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Postby Teklanika » Fri Jun 27, 2008 1:50 am


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Maxine MagicFox
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Postby Maxine MagicFox » Fri Jun 27, 2008 2:33 am

I whole-heartedly agree, Tek! -_-; The last time my map was editted, I just erased the bullshit that it stuck in there because not only was it just more confusing and inaccurate, but I spent more time glaring at it and wondering if it was right than I would if I turned the corner and discovered the same things for myself.

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Teklanika
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Postby Teklanika » Fri Jun 27, 2008 2:40 am

I mark damage tiles in yellow, and once I;ve mapped a floor I mostly walk around looking only at the bototm screen.... 3 times now I've stepped on a damage tile unwittingly without patrol on because some update recolored my tiles to green! And with salve being so expensive its a real pain!

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Maxine MagicFox
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Postby Maxine MagicFox » Fri Jun 27, 2008 2:43 am

Wow! It remarked your map that baddly? Maybe I just got lucky as I found the guards early before I was far into the floor. But, I use yellow to mark FOE paths and the blue to mark damage/special tiles. I wonder if there's a difference the game picks up on or something. But I remember in the first game, it did screw up my map several times when it updated.

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Teklanika
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Postby Teklanika » Fri Jun 27, 2008 2:55 am

I got really messed up ealy on too with that 1st manditory quest; never noticed the door they wall over... couldn't get off the 3rd floor for the life of me! until it occured to me that i had forgotten to check that wall for secret passages. And not so secret ones :roll:

ziron
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Postby ziron » Fri Jun 27, 2008 3:24 am


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TeslaNewton
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Postby TeslaNewton » Fri Jun 27, 2008 5:09 pm

[spoiler]So, I mapped the 3rd floor up to the door guarded by Flausgul, and so far, not to so bad. Well, except for the fucking ladybug that summoned a raflesia that proceeded to murder 3 members of my team. Escaped with a barely alive Dark Hunter and a half-dead Alchemist. They liked the extra experience. I had gotten pretty far and was not going to let that little fucker ruin my work. Sorry for the swearing. :oops: Anywhoo, that wasn't so bad. Oh, an the stalker in the room with the boar spear. I wanted the chest, but I saved my map progress and noted what the item was because no one is using a sword. I won't be back to that chest for a while. But, besides those two encounters, floor 3 hasn't been so bad. :P

I put a point in Snipe for my gunner and was initially veeeerrrrry disappointed, but I have to say, she has saved my party's collective ass many a times sniping those damn ladybugs, while my Ronin and Dark Hunter keep missing. I figure, she'll at least weaken the buggers, and the Medica and Alchemist can mop up. For later level farming, I stick Rose, my main farmer, in place of my Alchemist to hit the more out of the way spots. I was able to take a team of choppers to the chop point around the corner from the Geo Pole. As Rose levels, I'll put extra points in all her farming points. I also took her along to get the short bow from the 2nd floor secret area. The wood bow I gave to my troubador in reserve, but I may give it to another farmer. I think my characters are all level 9. I want to see if I can take down a Furyhorn. :P I know I can take the Gashtor with 3 left alive.

Anyway, I have savenge maxed on Tesla, viper maxed on Onyx and working towards Climax, level 2 or 3 zamba and level 1 Orochi on Devere, Newton is level 2 ice and level 1 volt and working towards analysis, and Bela has level 1 snipe working towards wildshot. I'm a little unsure about Newton because of low TP and high cost. Is analysis ok to work on first? He is a good member of the team. I'm just having trouble focusing an what to do first with him.[/spoiler]
Top members of the Whippet Guild in EO: Newton (Protector & my pup), Tesla (Medic & my pup), Devo (Landsknecht), Bela (Survivalist), Darwin (Alchemist & in-law's pup)



Top members of Whippet in EOII: Tesla (Medic), Onyx (Dark Hunter), Devere (Ronin), Newton (Alchemist), Bela (Gunner)


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