EOII Rantage!

Discuss the second game of the series.

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noodles
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Postby noodles » Sat Sep 06, 2008 10:26 pm

...I got this game around when it came out, and I still haven't beaten the first boss.

Do I suck? T_T


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Postby Maxine MagicFox » Sat Sep 06, 2008 11:48 pm


[] - [] - [] - []

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Yowza
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Postby Yowza » Sun Sep 07, 2008 6:39 am


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TeslaNewton
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Postby TeslaNewton » Mon Sep 08, 2008 2:09 pm

I just recently made it to floor 26.
[spoiler]I beat the Overlord 3 times. First time was to see what he was like. The second time was to see what would happen if I said "No" to fighting the second form. The third time was for real.[/spoiler]
Top members of the Whippet Guild in EO: Newton (Protector & my pup), Tesla (Medic & my pup), Devo (Landsknecht), Bela (Survivalist), Darwin (Alchemist & in-law's pup)

Top members of Whippet in EOII: Tesla (Medic), Onyx (Dark Hunter), Devere (Ronin), Newton (Alchemist), Bela (Gunner)

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Kinokokao
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Postby Kinokokao » Mon Sep 08, 2008 5:59 pm

Stratum 3:
[spoiler]
Holy crap sliding around on the ice is the giant room on floor 12 is so much fun!

It reminds me of the ice temple thingy in Ocarina to get the iron boots >_>
[/spoiler]

KKINO I FUKKIN LOVE YOU MAN

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Kimiko
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Postby Kimiko » Mon Sep 08, 2008 6:46 pm

It is fun, isn't it? I think it's one of the most beautiful environments (together with stratum four)
Kimiko

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Postby ZetaBladeX13 » Tue Sep 09, 2008 4:07 am


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Dario
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Postby Dario » Tue Sep 09, 2008 7:30 pm


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Kinokokao
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Postby Kinokokao » Tue Sep 09, 2008 7:40 pm


KKINO I FUKKIN LOVE YOU MAN

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Dario
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Postby Dario » Tue Sep 09, 2008 7:48 pm


Twat
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Postby Twat » Tue Sep 09, 2008 8:48 pm


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Dario
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Postby Dario » Tue Sep 09, 2008 9:00 pm

Well I just recently added a War Magus and a Protector to my guild. I'm levelling those.

My current setup is:
Landsknecht / Ronin / Protector
Hexer / War Magus[/list][/list]

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Kimiko
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Postby Kimiko » Tue Sep 09, 2008 9:43 pm

I think the introduction of the War Magus in EO2 was an attempt to make Hexers more useful. Only throwing status effects may help in long battles, but doesn't make for an allround useful character. A War Magus would compensate a little for that by building attacks off the Hexer's status effects. The problem with War Magi is that they have a double role that they can't perform both sides of well at the same time. Their offensive side really requires a Hexer's status effects, otherwise they're virtually useless. Their healer side though requires significant investment of skill points, and will take up most of their time in battles; especially the long battles where you want to use the Hexer/War Magus combination.

In my opinion, Hexers, while being really cool roleplaying characters aren't that useful, unless you use the game killer Revenge skill. War Magi, while being fairly sufficient as healers, just aren't as good at it as Medics. And if you're not pairing them with a Hexer you might as well get a real Medic instead.

Then again, the number crunchers will discover ways to exploit any battle system anyway, so you could just ignore the whole thing and go with the characters you like for their personalities. Honestly, as long as you have a reasonably balanced party, you'll do okay through most of the game.
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Dario
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Postby Dario » Tue Sep 09, 2008 9:53 pm

Oh I find my Hexer EXTREMELY useful.

First round starts: Poison
End of round: ~300 damage to all enemies

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Postby Twat » Wed Sep 10, 2008 12:21 am



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