EOII Rantage!

Discuss the second game of the series.

Moderator: ItL Moderators

1013 posts
User avatar
negzee
ItL's resident princess
Posts: 4049
Joined: Sun Aug 31, 2008 6:45 pm
Location: Minnesoouuda
Contact:

Postby negzee » Mon Mar 22, 2010 3:56 am

"Many happy returns" is such a bullshit quest. Gawd.

User avatar
scy
Manticor
Posts: 6155
Joined: Mon Jul 14, 2008 1:00 am
Location: Texas
Contact:

Postby scy » Wed Mar 24, 2010 3:23 pm

Because I can:

Healing = [[Power * (160 + aTEC) / 160] * Mastery Bonus]

Attack = (aSTR + [aWP / 2]) * (20 + aSTR) * (20 + aWP)

Defense = (20 + dVIT) * (20 + dAC)

BaseDamage = [[Attack / Defense] * 1.7]

Accuracy = [(BaseAccuracy * (1 + aAGI/100 + aLUC/200)) / (1 + (dAGI/100) + (dLUC/200)] * [AccuracyModifiers], capped between 20% and 100%.

Party Rating = (pAGI + 10) * (pLUC + 10)
Enemy Rating = (eAGI + 10) * (eLUC + 10)
Ambush = 5 * [Party Rating / Enemy Rating]
Blindside = 7 * [Enemy Rating / Party Rating]

Escape Chance = [10 * (aAGI + aLUC + 5) / ([vAGI] + [vLUC] + 5)]

Notes:
Power = Power of Heal Spell
aTEC = Attacker TEC
Mastery Bonus = Bonus from the Spell Mastery (Healer, War Lore)
aTR, aWP = Attacker STR, [Attacker Weapon Power / 3]
dVIT, dAC = Defender VIT, [Defender AC / 3]
aAGI, aLUC = Attacker AGI, Attacker LUC
dAGI, dLUC = Defender AGI, Defender LUC
pAGI, pLUC = Highest Party AGI, Highest Party LUC
eAGI, eLUC = Highest Enemy AGI, Highest Enemy LUC
aAGI, aLUC = "Attacker" AGI, "Attacker" LUC
vAGI, vLUC = Average Enemy AGI, Average Enemy LUC.

Edit: Not 100% certian that dAC is also a /3 stat for the calculations but, for the sake of the symmetry involved with the formulas, I believe it to work that way. This means that if dVIT = aSTR and dAC = aWP, the damage dealt is merely aSTR + [aWP/2]. Multipliers, if any applicable, are applied after the Attack calculation; this applies to Skill Multipliers and the Weapon Multiplier (i.e., Whips 10/10 is 111% Damage).

Both Attack and Defense use the values from stats and equipment, not the listed ATK/DEF stats. If you have 48 VIT and +107 DEF, your DEF stat will list those two combined so any number crunching with those values will ultimately be wrong. For spells, STR becomes TEC and aWP becomes aSP (Attacker Spell Power) though it lacks the /3 factor (i.e., a Weapon of 120 ATK and Spell of 120 Power are not the same; the Weapon uses [120/3] or 40 while the Spell uses the 120).

In addition, monsters all deal 80% of the calculated Damage.

Random Variation is 1-5 for BaseDamage < 5; otherwise, it is 10 * [BaseDamage / 100].

For AccuracyModifiers, this applies to all abilities that modify chance-to-hit or chance-to-be-hit with the exception of Head Bind (80%) and Blind (25%) which are used after the Accuracy is capped.

Likewise, Shiraha is only used if the Accuracy check is successful; for example, if the Accuracy of the attack is 50%, then Shiraha's 70% chance-to-be-hit is applied if and only if that 50% succeeds and the attack would land for damage. Otherwise, the attack misses without Shiraha ever triggering.

For Ambush/Blindside abilities, the percentage is merely additive/subtractive and works after the calculation. Ambush is capped at 25% and Blindside is capped at 1%.

Your Chance to Escape also has a +10% per Failed Escape; the ESC Up ability merely adds 30% to the total. Escaping is capped at 90%.

And, finally, anything in brackets [ ] means to round down the result. So, to use the Weapons as an example:

aWP = [wATK / 3]
wATK = 114, 115, 116, 117, 118, 119, 120

aWP = [114/3] = 38
aWp = [115/3] = 38
aWP = [116/3] = 38
aWP = [117/3] = 39
aWP = [118/3] = 39
aWP = [119/3] = 39
aWP = [120/3] = 40
And so on.

This means that it takes 3 ATK to make a difference to the ATK formula (assuming you're at a wATK that is divisible by 3). Beyond that, 38 and 39 are the same in the actual formula of [aWP / 2] since [38/2] and [39/2] are both 19. Or, in other words, it takes 6 ATK to make a difference there (again, assuming the wATK is initially divisible by 6).

Though, there is still the plain aWP factor so it isn't a huge issue but just something worth noting I guess. Only real useful for those instances of upgrades that are almost the exact same.

Zeronin
Ragelope
Posts: 29
Joined: Tue Mar 30, 2010 8:16 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Postby Zeronin » Sat Apr 03, 2010 4:03 am

Isn't it great how this game rewards you for looking at walls?

Zeronin
Ragelope
Posts: 29
Joined: Tue Mar 30, 2010 8:16 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Postby Zeronin » Sat Apr 03, 2010 4:32 am

So yeah, I just definitely took down a [spoiler]Trigourd.[/spoiler]

Maxxed Viper is amazing.

I laughed.

User avatar
negzee
ItL's resident princess
Posts: 4049
Joined: Sun Aug 31, 2008 6:45 pm
Location: Minnesoouuda
Contact:

Postby negzee » Sun Apr 04, 2010 10:03 pm

I just noticed EOII's enemy pluralization is quite crude.
[spoiler]eg. Fishman --> Fishmans[/spoiler]
Amusing.

User avatar
negzee
ItL's resident princess
Posts: 4049
Joined: Sun Aug 31, 2008 6:45 pm
Location: Minnesoouuda
Contact:

Postby negzee » Sun Apr 25, 2010 10:19 pm


User avatar
Itsuki-kun
Ragelope
Posts: 18
Joined: Wed Dec 16, 2009 1:37 pm
Location: Malaysia
Contact:

Postby Itsuki-kun » Mon Apr 26, 2010 1:46 pm

@negzee: Did you 'wow'ed at the 4th Stratum?
By far the best stratum seen in EO *music and sights*(in my opinion though).

User avatar
ZetaBladeX13
ItL Moderator
Posts: 7917
Joined: Thu May 22, 2008 6:24 am
Location: Scy's perfect math class
Contact:

Postby ZetaBladeX13 » Mon Apr 26, 2010 4:28 pm


User avatar
negzee
ItL's resident princess
Posts: 4049
Joined: Sun Aug 31, 2008 6:45 pm
Location: Minnesoouuda
Contact:

Postby negzee » Mon Apr 26, 2010 6:08 pm


User avatar
Sampson
Literary Voyeur
Posts: 2809
Joined: Sun Jun 28, 2009 4:02 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Postby Sampson » Mon Apr 26, 2010 11:08 pm

[spoiler]Just watch out for Petaloids![/spoiler]
^No real spoilers, just mentioning a normal monster in the stratum.

User avatar
negzee
ItL's resident princess
Posts: 4049
Joined: Sun Aug 31, 2008 6:45 pm
Location: Minnesoouuda
Contact:

Postby negzee » Tue Apr 27, 2010 12:56 am

Oh shit. I slipped past an FOE and then got too distracted studying the movements of the next one to notice the first one had circled around and found me again. Game over.

And this was after I got impatient in an earlier part of the floor and ran right into another FOE I knew the movement pattern of. I somehow beat that one but didn't go back to save. All those doors and hallways and stuff were calling out to me....

User avatar
negzee
ItL's resident princess
Posts: 4049
Joined: Sun Aug 31, 2008 6:45 pm
Location: Minnesoouuda
Contact:

Postby negzee » Sat May 01, 2010 6:39 pm

Oh wow! Just got to 19F. It looks awesome!


Edited for typo.
Last edited by negzee on Sun May 02, 2010 7:46 am, edited 2 times in total.

User avatar
DaBass
Ragelope
Posts: 43
Joined: Tue Apr 13, 2010 3:39 am
Location: Chicago
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Postby DaBass » Sun May 02, 2010 12:16 am

YES! Finally finished the game 100%!

[spoiler] Stupid Muckdile! you will pester me no more! [/spoiler]

User avatar
Kaname
Killclaw
Posts: 347
Joined: Sat May 09, 2009 6:27 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Postby Kaname » Sun May 02, 2010 7:32 am

Congratulations, DaBass!

@Negzee: It really was. I liked the cherry theme of the whole stratum :)

User avatar
negzee
ItL's resident princess
Posts: 4049
Joined: Sun Aug 31, 2008 6:45 pm
Location: Minnesoouuda
Contact:

Postby negzee » Mon May 03, 2010 6:41 am

Man, I don't think I've 100% completed a game ever. Congrats, DaBass. :)

And yeah, the cherry tree garden theme is easily my favourite thus far. The only thing is that the encounter rate on 19-20F is just ridiculous. And it doesn't help that all the monsters on 20F are bastards.



Edited to avoid multi-posting:
HOLY SHIT STOP KILLING MY HEXER YOU GODDAMN VENOMBUGS FUCK YOU ALL

Edit #2:
Wow, the 4th stratum boss went down quite easily. Maybe I just lucked out.

And the first thought as I entered 21F:[spoiler]... Blue Dragon???[/spoiler]


[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
1013 posts

Return to “Etrian Odyssey II: Heroes of Lagaard”

Who is online

Users browsing this forum: No registered users and 1 guest