Page 47 of 68
Posted: Mon Mar 22, 2010 3:56 am
by negzee
"Many happy returns" is such a bullshit quest. Gawd.
Posted: Wed Mar 24, 2010 3:23 pm
by scy
Because I can:
Healing = [[Power * (160 + aTEC) / 160] * Mastery Bonus]
Attack = (aSTR + [aWP / 2]) * (20 + aSTR) * (20 + aWP)
Defense = (20 + dVIT) * (20 + dAC)
BaseDamage = [[Attack / Defense] * 1.7]
Accuracy = [(BaseAccuracy * (1 + aAGI/100 + aLUC/200)) / (1 + (dAGI/100) + (dLUC/200)] * [AccuracyModifiers], capped between 20% and 100%.
Party Rating = (pAGI + 10) * (pLUC + 10)
Enemy Rating = (eAGI + 10) * (eLUC + 10)
Ambush = 5 * [Party Rating / Enemy Rating]
Blindside = 7 * [Enemy Rating / Party Rating]
Escape Chance = [10 * (aAGI + aLUC + 5) / ([vAGI] + [vLUC] + 5)]
Notes:
Power = Power of Heal Spell
aTEC = Attacker TEC
Mastery Bonus = Bonus from the Spell Mastery (Healer, War Lore)
aTR, aWP = Attacker STR, [Attacker Weapon Power / 3]
dVIT, dAC = Defender VIT, [Defender AC / 3]
aAGI, aLUC = Attacker AGI, Attacker LUC
dAGI, dLUC = Defender AGI, Defender LUC
pAGI, pLUC = Highest Party AGI, Highest Party LUC
eAGI, eLUC = Highest Enemy AGI, Highest Enemy LUC
aAGI, aLUC = "Attacker" AGI, "Attacker" LUC
vAGI, vLUC = Average Enemy AGI, Average Enemy LUC.
Edit: Not 100% certian that dAC is also a /3 stat for the calculations but, for the sake of the symmetry involved with the formulas, I believe it to work that way. This means that if dVIT = aSTR and dAC = aWP, the damage dealt is merely aSTR + [aWP/2]. Multipliers, if any applicable, are applied after the Attack calculation; this applies to Skill Multipliers and the Weapon Multiplier (i.e., Whips 10/10 is 111% Damage).
Both Attack and Defense use the values from stats and equipment, not the listed ATK/DEF stats. If you have 48 VIT and +107 DEF, your DEF stat will list those two combined so any number crunching with those values will ultimately be wrong. For spells, STR becomes TEC and aWP becomes aSP (Attacker Spell Power) though it lacks the /3 factor (i.e., a Weapon of 120 ATK and Spell of 120 Power are not the same; the Weapon uses [120/3] or 40 while the Spell uses the 120).
In addition, monsters all deal 80% of the calculated Damage.
Random Variation is 1-5 for BaseDamage < 5; otherwise, it is 10 * [BaseDamage / 100].
For AccuracyModifiers, this applies to all abilities that modify chance-to-hit or chance-to-be-hit with the exception of Head Bind (80%) and Blind (25%) which are used after the Accuracy is capped.
Likewise, Shiraha is only used if the Accuracy check is successful; for example, if the Accuracy of the attack is 50%, then Shiraha's 70% chance-to-be-hit is applied if and only if that 50% succeeds and the attack would land for damage. Otherwise, the attack misses without Shiraha ever triggering.
For Ambush/Blindside abilities, the percentage is merely additive/subtractive and works after the calculation. Ambush is capped at 25% and Blindside is capped at 1%.
Your Chance to Escape also has a +10% per Failed Escape; the ESC Up ability merely adds 30% to the total. Escaping is capped at 90%.
And, finally, anything in brackets [ ] means to round down the result. So, to use the Weapons as an example:
aWP = [wATK / 3]
wATK = 114, 115, 116, 117, 118, 119, 120
aWP = [114/3] = 38
aWp = [115/3] = 38
aWP = [116/3] = 38
aWP = [117/3] = 39
aWP = [118/3] = 39
aWP = [119/3] = 39
aWP = [120/3] = 40
And so on.
This means that it takes 3 ATK to make a difference to the ATK formula (assuming you're at a wATK that is divisible by 3). Beyond that, 38 and 39 are the same in the actual formula of [aWP / 2] since [38/2] and [39/2] are both 19. Or, in other words, it takes 6 ATK to make a difference there (again, assuming the wATK is initially divisible by 6).
Though, there is still the plain aWP factor so it isn't a huge issue but just something worth noting I guess. Only real useful for those instances of upgrades that are almost the exact same.
Posted: Sat Apr 03, 2010 4:03 am
by Zeronin
Isn't it great how this game rewards you for looking at walls?
Posted: Sat Apr 03, 2010 4:32 am
by Zeronin
So yeah, I just definitely took down a [spoiler]Trigourd.[/spoiler]
Maxxed Viper is amazing.
I laughed.
Posted: Sun Apr 04, 2010 10:03 pm
by negzee
I just noticed EOII's enemy pluralization is quite crude.
[spoiler]eg. Fishman --> Fishmans[/spoiler]
Amusing.
Posted: Sun Apr 25, 2010 10:19 pm
by negzee
Posted: Mon Apr 26, 2010 1:46 pm
by Itsuki-kun
@negzee: Did you 'wow'ed at the 4th Stratum?
By far the best stratum seen in EO *music and sights*(in my opinion though).
Posted: Mon Apr 26, 2010 4:28 pm
by ZetaBladeX13
Posted: Mon Apr 26, 2010 6:08 pm
by negzee
Posted: Mon Apr 26, 2010 11:08 pm
by Sampson
[spoiler]Just watch out for Petaloids![/spoiler]
^No real spoilers, just mentioning a normal monster in the stratum.
Posted: Tue Apr 27, 2010 12:56 am
by negzee
Oh shit. I slipped past an FOE and then got too distracted studying the movements of the next one to notice the first one had circled around and found me again. Game over.
And this was after I got impatient in an earlier part of the floor and ran right into another FOE I knew the movement pattern of. I somehow beat that one but didn't go back to save. All those doors and hallways and stuff were calling out to me....
Posted: Sat May 01, 2010 6:39 pm
by negzee
Oh wow! Just got to 19F. It looks awesome!
Edited for typo.
Posted: Sun May 02, 2010 12:16 am
by DaBass
YES! Finally finished the game 100%!
[spoiler] Stupid Muckdile! you will pester me no more! [/spoiler]
Posted: Sun May 02, 2010 7:32 am
by Kaname
Congratulations, DaBass!
@Negzee: It really was. I liked the cherry theme of the whole stratum

Posted: Mon May 03, 2010 6:41 am
by negzee
Man, I don't think I've 100% completed a game ever. Congrats, DaBass.
And yeah, the cherry tree garden theme is easily my favourite thus far. The only thing is that the encounter rate on 19-20F is just ridiculous. And it doesn't help that all the monsters on 20F are bastards.
Edited to avoid multi-posting:
HOLY SHIT STOP KILLING MY HEXER YOU GODDAMN VENOMBUGS FUCK YOU ALL
Edit #2:
Wow, the 4th stratum boss went down quite easily. Maybe I just lucked out.
And the first thought as I entered 21F:[spoiler]... Blue Dragon???[/spoiler]