EO Rantage

Discuss the first game of the series.

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isometric
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Re: EO Rantage

Postby isometric » Tue Dec 25, 2012 1:58 am

...Huh. I've never really thought about how to pronounce it, before. To make things worse, your ca-douche-ious was my first instinct. Kuh-doos-us? Kah-dew-si-us?

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Re: EO Rantage

Postby Kimiko » Tue Dec 25, 2012 10:57 am

Ca-doo-SEE-us I think.
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Re: EO Rantage

Postby Maxine MagicFox » Fri Jan 11, 2013 2:36 am

Kimiko's way is correct as is

ca-doo-shus

It's all about the e: caduc[e]us. Either you are pronouncing it with a loud "E" sound, or you are turning it into an H to create a "sh" sound. But you can't do both to the poor E... he's confused enough. I've even heard of some sources turning the poor E into a Y.


.. I didn't pop in here, though to revive this silly conversation, though. ^_^ I've picked the game back up after I had put it down and am now progressing forward again. Fenrir is now dead and I'm now on Stratum 2.

... I'm actually debating if I want to trade out my Alchemist for a Troubador, but I'm afraid I would hate a Troubador in my party, but I know how incredibly useful they are to some post game bosses... ......

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Re: EO Rantage

Postby Reynard-Miri » Fri Jan 11, 2013 3:45 am

Huh. I thought it was caw-duh-cus.

PS: Troubadors are amazing. Why did no one tell me their buffs last the entire battle?

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Re: EO Rantage

Postby Maxine MagicFox » Fri Jan 11, 2013 5:11 am


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Re: EO Rantage

Postby Reynard-Miri » Fri Jan 11, 2013 8:09 am

Nope! Also I'm pretty sure it's 5 turns, not 4.

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Re: EO Rantage

Postby Cottontofu » Fri Jan 11, 2013 10:15 am

I also recommend the Troubadour (equip him/her with a bow to deal extra damage), not only for the post-game bosses :)

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Re: EO Rantage

Postby Liferake » Fri Jan 11, 2013 10:30 pm



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Re: EO Rantage

Postby Maxine MagicFox » Sat Jan 12, 2013 2:56 am


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Re: EO Rantage

Postby Wolkenritter » Sat Jan 12, 2013 4:57 am

Its not that good... you're often better off using Bravery even against random mobs tbh =/

Their best skills are Bravery (Damage boost WOOOOOO!!!1), Relaxing (TP regeneration), and Erasure (For post-game). After that you're free to whatever you want. Shelter and Stamina can be useful to increase the party's overall bulk, while Healing can be used to ease up on healing. Divinity is a very useful skill but at max level it'll be taking up skill points that are better spent elsewhere.

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Re: EO Rantage

Postby Reynard-Miri » Sat Jan 12, 2013 6:33 am

Even if their damage was decent, I'd still suggest using Bravery in regular battles. It's a 40% damage bonus at level 10, and it's fast enough at that level to go before pretty much everyone else.

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Re: EO Rantage

Postby Maxine MagicFox » Sat Jan 12, 2013 8:28 am

*nods* Ok. So I've got a pretty good handle on my knowledge then from just going down the list. I'm still torn about using him in my team. He's still -10 Levels so the speed thing is a bit of an issue. I would like for him to go first, but he's not quite there yet so I lose that one turn where Bravery would be useful. Still... I'm tired of using my Alchemist. I need a change and I don't feel like going back during post game just to focus on leveling up a Trabadour enough so he's actually useful where I need him.

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Re: EO Rantage

Postby isometric » Fri Jan 18, 2013 3:03 am

Leveling a Troub up is totally worth it.

My all-time favorite party was a Dark Hunter/Landschneckt on the front, with a Troub/Surv/Medic on the back. Well, the medic STARTED in the back, but went combat medic partways through and moved up front.

Troub made it soooo nice. The L would 1shot most encounters, and anything with elemental weaknesses/resistance to physical would get autoattacked to death after the Troub buffed my front-row with the elemental songs. TP was never an issue because immunize+relaxing on weak mobs let you pretty much take a rest at any time after getting points in them.

Never liked the Alchemist... Protector was almost as good as the Dark Hunter... Never bothered with the Ronin because of stances, and Hexer always seemed mediocre because why debuff enemies if I could kill them all in a round or two?

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Re: EO Rantage

Postby Maxine MagicFox » Fri Jan 18, 2013 3:34 am

Decided against Troubador after deciding it was too late in the game to introduce him to the party, and also I remembered that I wanted to try my Landsknecht's chasing skills. And personally I LOVE alchemists.

Though right now after getting Allslash and my then Multihit for my Survivalist... I SMEARED Cernunos. o_o .... 6 turns he was done. It was seriously... no competition... I never thought I would describe a boss fight as EASY in Etrian Odyssey. My god that was EASY.

*sigh* I just wish I had more time during the day to dedicate to the game. I'm playing it in half hour snatches T-T *sigh*

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Re: EO Rantage

Postby Reynard-Miri » Fri Jan 18, 2013 3:47 am

That reminds me. I managed to get the 3rd Stratum boss's special drop on accident the first try. Still no idea what the requirement for it was. =D


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