EOIII Questions thread

Discuss the third game of the series.

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Self
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Postby Self » Thu Jun 10, 2010 2:24 am


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Postby Maxine MagicFox » Thu Jun 10, 2010 2:47 am


[] - [] - [] - []

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Postby Sampson » Thu Jun 10, 2010 3:05 am

I like her eyes.

And her abacus.

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Postby Maxine MagicFox » Thu Jun 10, 2010 3:09 am

....... of course I re-check the thread with this gorgeous image after I've created this:




.... should I take that one.... hrrrrrm......

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Postby Sampson » Thu Jun 10, 2010 3:11 am

Maxine, if I were you I'd make an avatar out of her succulent abacus.

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Postby eharper256 » Thu Jun 10, 2010 11:41 am



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Postby scy » Thu Jun 10, 2010 1:12 pm


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Postby Lord Mutton Chops » Thu Jun 10, 2010 6:34 pm


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Postby eharper256 » Thu Jun 10, 2010 11:23 pm

Some NPCs from Etrian I show up.

The Butterfly your Beast Queen or King summons is clearly a Venomfly from previous games.

There are probably more, but I've deliberately restricted myself to no further than the mid-second stratum for now, in order to await the full translation.




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Postby Lord Mutton Chops » Fri Jun 11, 2010 3:20 am

Cool. I know a few of the class pics have a few cameos which was discussed in the character thread. I liked the NPCs from the first game. Hope the shop and inn owner from the first game show up.

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Postby artraider » Fri Jun 11, 2010 4:22 pm

I didn't know where else to post this but how do the farmers work in the game? The class has me curious.

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Postby eharper256 » Fri Jun 11, 2010 4:47 pm

I find Farmers to be a fabulous class for exploration.

Having one saves you alot of hassles, since you can immediately get free warp-wires at level 1 (an immensely useful skill). What's more, they increase your gained XP % too. Combo'ed with Strategician type princess, your survivability in a tight spot goes right up in the early game.

Additionally, Lullaby is far better than it sounds. Although the Farmer falls asleep after using it, their absurdly high LUK means that there's a good chance the enemies will also follow them to dream land, allowing the rest of your team to clean house. (i.e. even Lvl 1 Lullaby, which apparently has 30% chance to connect, is actually more about 45% due to LUK. Though obviously, I don't know the actual numbers).

As combatants they're mediocre. Not bad, though, as they can wear medium armour, and have some unique weapons (gets a powerful club or something at the start of stratum 2 that has higher ATK than the Warriors equivalent Mace!).

Basically, (Average Melee Combatant + Insane Absurd Utility) = Farmer.

Of course, you can just use them to spam gather points too, especially if they have a phalanx escort, thanks to harvest mastery and double cropping.

What else would you like to know?




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Postby scy » Fri Jun 11, 2010 6:35 pm

Here's the math for the status effects:

Edit: WARNING MATH WARNING

bAcc = Base Accuracy of Skill
bDiff = 2*aLUC + aTEC - 2*dLUC - dTEC

If bDiff <= -18: Acc = bAcc
If bDiff >= 22: Acc = 2*bAcc
Else: Acc = [(1.17 + 0.83 * Sin(0.07*bDiff - 0.20)) * bAcc]

In short:
If your LUC and TEC (aLUC, aTEC) are less than the target (-11 LUC or -22 TEC, all else equal), the chance to land is the base chance.

If your stats are much greater than the target (+11 LUC or +22 TEC, all else equal), the chance to land is double.

If it's somewhere in between (i.e., approximately the same as the target), then it goes through the much more convoluted formula there.

All three of these also have a slight random function modifier to it afterwards (i.e., you really get bAcc + Random(0..9) or 2*bAcc + Random(0..9), not just what's listed above).

Edit: Fixed my sloppy math. I should do less head math T.T

So, basically, to take a 30% chance to a 45% chance, you need the bDiff to be a value such that the "Else" formula nets you a 1.5 multiplier so you need to have a bDiff of around ~3? That gives us:

+2 LUC, + 0 TEC [Nets over 150% but still]
+1 LUC, +1 TEC
+0 LUC, +3 TEC

To note, this is all pre-resistances on the enemy. Those are applied to this calculated chance. There's also the cumulative resistance penalty (that is, a penalty for trying to reapply the same status on the same enemy during the same fight) and, for some enemies, a "final" check that lets them resist even if the status lands (kind of like how Shiraha worked in EO2) and ranges from ~50% - ~90%. To be fair though, that last one is only on a select few enemies I believe and they'll probably have a high base resistance anyway so it's more-or-less a moot point. It's more there to stop Beast Heart than anything else.

Edit: I'd like to note that, with this formula, it's highly possible to have a bDiff such that you net a worse Accuracy than the <= -18 case. For instance, bDiff of -17:

bDiff -17:
[(1.17 + 0.83 * Sin(0.07*-17 - 0.20)) * bAcc]
[1.17 + .83 * Sin(-1.39)) * bAcc]
[1.17 + .83 * (-.98)) * bAcc]
[1.17 + (-.81)) * bAcc]
[.36 * bAcc] << bAcc (which is what you'd get in the bDiff <= -18 case)

You'll never get better than the bDiff >= 22 case, however; you can try, if you want, but the .83 there guarantees that the formula is hardcapped at a 2.0 multiplier.

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Postby eharper256 » Fri Jun 11, 2010 11:54 pm





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