Also, those aren't even remotely close to necessary for the actual game. I can't stand just mashing a single button as it's boring as hell. As much fun as KH was to watch, the combat was just mash square a lot and then the occasional QTE (I hate QTE. I hate QTE. I hate QTE.) to spice things up. Worth saying though that QTE in KH isn't that bad. Still, it has quickly become an overused mechanic. I blame Shenmue. Still.
That and ... uh ... the Tales of games are attack a lot and use an Arte. It's not Fighting Game calibur HALF CIRCLE, X DURING THIRD FRAME, CANCEL, FAKE FIREBALL, USE INVINCIBILITY FRAME TO .... etc ... that level of memorization is ridiculous (even to me). Who knows. I guess I'm weird like that to enjoy DMC, NG, etc. stuff when they can be compared to fighting game mechanics. Who knows.
I'm still confused how Tales could be "complex." Sure, linking Artes and such requires more but ... most games is just attack and Arte use. That's like KH attacking and finishing a combo with a spell. KH is overly simple combat. Sure, it's fun to watch, easy to do, and all that jazz but it's "boring" to execute for me.
But ... in the end, it's just personal taste. I wrote an awful lot to end up with this conclusion hrm... Really comes down to the fact I just like more complexity in my games. Over-simplification bores me (or lack of a challenge).
Biggest irony of all this? I want to play Kingdom Hearts 2 now. I hate you
Edit: I'll admit ToS has a pretty slow combat system compared to the other Tales games. Really slow. Abyss helps a bit (especially if you use Guy over Luke) with Fonic Fields and stuff to speed things up. I still think ToD Remake to be one of the best of the Tales combat systems (hence why I want Tales of Hearts here so badly T.T). </bias> </whine>

